We live in an era when over 90% of all active game development projects are run by complete incompetents who understand nothing about project management. AAA, AA, indie, III, solodevs - it doesn't matter - it applies equally to all groups.
The reason this makes such a difference in this industry is because this industry is unique in the absurd amount of time it takes to finish a project. This is why minor mismanagement spirals into a ruined project so often.
It has never been easier to make it if you are a guy that's actually good at project management and getting stuff finished. There's a real crisis of competence.