>>538164530
I'm getting aggravated at hive lords because pubbies will be drawn to it like moths to flames despite having loadouts that are jack shit for dealing with the hivelord and waste all of your reinforcements in minutes. They literally just tunnel vision the worm while ignoring the adds and ignoring the objectives.
Is there anything that's actually good at soloing or at least providing a disproportionate amount of effectiveness vs the hivelord that you can shoehorn into a build that still have acceptable performance in the caves? Strafing run seems like an mandatory inclusion to just dump damage into the lord, which is a shame since it is completely useless in the caves. The AC mech can do good damage to a plate, but you can't call in the strafe while in it. The type of weapon that you want flips once the armor plate strips off because the exposed flesh isn't durable and it's COMPLETELY IMMUNE TO EXPLOSIVES. I fundamentally dislike the idea of using the ATE for the hivelord fight since I feel like that's just asking for fate to suckerpunch the weapons moments after deployment. Maybe HMG? Napkin math says that one magazine does 15000 damage. But I haven't tried to calculate average ranges and expected damage dropoff. 3 mags of HMG would be 45,000 damage, so you can get close to the 150,000 hivelord HP with a few resupplies. Resupply backpack could make that happen easier and synergize with the cave portion of the build.
I tried doing napkin math with the autocannon in flak mode too. I don't know how to best estimate the amount of flak hits. It spawns 30 flak pieces. I tried estimating maybe 40% hit the wall of the hivelord's flesh if you magdump him in flak mod. With 60 rounds total, that's up in the 78k damage range. But you'll need to spend more time pausing to reload than with the HMG.