>>530626846
Let tell you the biggest redpill I have gotten after years of writing and studying writing.
A good story is nothing more than the basic plot I just told you, but the story is always about a hero party fighting some enemies.
And then you make a diferent villain arc in a diferent town and the story is about getting a list of items to defeat him.
That's enough for like most of the classic JRPG stories.
It's always go to a new town/dungeon, and then get a bunch of items from npcs to solve their problem, like getting a knife that was stolen by rats that is needed to make a cake, or find the ingredients to make a potion to heal a sick priest that know the secret to open the door to the dungeon.
JRPG writing always boils down to opening locked doors by getting some key item a npc needs to open it.
That's basically it.
A good advice would be to start with an anime dere archetype and then add a bunch of like mental issues, like fears, broken dreams, feelings of like not being good enough, talking alone, being ego maniac, being proud, being compulsive lier, not having a father figure, being always hungry, being always desiring money.
A good way to write, is to think more in terms of characters having a fatal flaw, like you could start with the christian 7 deadly sins, and then because of trauma, like a character being killed, they have a sudden emotional transformation to overcome their flaw.
Also, another tips is that depending on their type, a character death is usually diferent.
Minor characters deaths are for making the MC party have an emotional reason to change their ways.
A major character being killed is a really big deal for the story, usually only done on the big climatic events.
Npcs and cannon fodder are killed to showcase villains being dangerous.
Minions are killed to show the party skills.
Minion Generals are killed as punishment for failing to defeat the player party by the big evil boss or as character minor plot event.