>>529030807
my issue is more that I want to separate games made for killers versus games made for roleplayers.
https://www.youtube.com/watch?v=551xFRgnNng
It's pointless to try to make a game like kof 2002 third strike of orochi to "appeal" to roleplayers, and adding story elements would ruin the dish.
Combat in rpgs is bad, and to me trying to make a hardcore "jrpg" is like trying to make a game for killers in a genre they don't play.
It doesn't work.
And therefore is better to remove something meant for arcade gamers, than to force roleplayers to do something they don't enjoy.
What I mean is that roleplayers hould have a gathering style of combat, over a hunter killer one.