>real PvP mode >I win you lose >fake PvP mode >I ""'win""", I get nothing if I score lower than my record high >losses are meaningless as my position is determined by my record high, which means it won't go up unless I take attention away from prep for the real PvP mode to raise tailor-made umas for the fake PvP mode
Is it really that hard to understand?
>never care about meta >play my little solo visual novel raising cute horse girls >only play pvp for missions >still do well and get rewards
The game isn't that hard guys, it's a cute VN not street fighter.
>>533560728
Kinda meh. >the roulette (if recycled) needs a QoL to bulk-roll >story could be a little more involved >event points ladder is too steep for casuals >welfare freebies need some more oomph: nice nature is okayish as a niche card, but mambo is outright awful and outclassed by urara
>>532004237
yeah but that would require someone to open a room and copy paste the code and that is too much work so they are going to type out a paragraph and consult 50 different spreadsheet calculators to determine that 600 speed 800 wit on an efficient turn is 0.03m/s faster than 800 speed 600 wit
>my /uma/ go to Super Creek support switched to MLB kitasan >now I have 0 good stamina cards
was it worth it? now theres 15 kitasan in my support list
please switch it up you dorks
>>531370251
It's a real game, AND. a roguelike, which are peaking in popularity. Also, strong personalities on the girls after years and years of painfully bland hoyoslop.