>>215676712
Do people actually hate the Futurama reboot?
Sorry, do people who still have joy in there hearts and watch comedies and laugh really hate the Futurama reboot?
Redpill me on this dude.
Why the FUCK didn't he ever leave that shithole team? Is he weakminded? Is he a pussy afradi of being exposed under the real pressure of playoff baseball? Is he simply lazy and didn't want to give up his money + pressure free career in the anglels?
I simply don't understand it and it's ridiculous how some people last decade coomed their pants calling him the GOAT lmfao
>>724038605
I mean compared to modern gaming id call it Tolstoy, but I hear you. Its hard to separate plot from themes, dialogue, characters.
I always wonder if we just do plot and nothing else, what are the greats? Only one I can think of is Horizon zero dawn. Most story games are like BG3, mid plot carried by the banter.
>>723738031
I say this in every thread but I just dont get it. Beat every fromsoft solo, found DS3 easy, cant beat a single DS3 DLC boss besides grave warden. Why?
Couldn't even beat the dragon with online summons.
How do you guys handle materials and such? My current plan is: >Material Pipelines which are just wrappers around Vulkan pipelines, stuff like Material_Opaque, Material_Translucent, etc. with each one having its own constants struct (and possibly others) >Material Instances (or just Materials) which contain a handle to the pipeline etc and an instance of that constants struct with per-instance data >you just do Material_Pipeline.make_instance and pass your constants struct instance etc and get back the instance
Trying GLM 4.5V and Air, they both have very nice prose but they can't seem to stay consistent often either repeating paragraphs or just completely messing up sequences of logical events.
Is it my prompt or just an issue with the models? I had been using 4pus but I can't keep blowing so much money on this shit.
>>150260650
So: who makes it up the cliff, and who dies on the beach? Part of me thinks Tim is a goner, he looks skittish and that's the last thing you needed to be when storming those beaches.
Is it just me or are shills more desperate than usual? Really desperate to paint random shit as some sort of globohomo win >MODI REPLIED TO TRUMP'S TWEET AND DIDN'T TELL HIM TO KYS, HAHAHAH INDIA IS BACK ON OUR SIDE! >THE US SHOT SOME VENEZUELAN DRUG SMUGGLERS UP, BIG LOSS FOR RUSSIA
Actually they've been seething very hard the last few weeks, ever since it became clear that Pokrovsk is a lost cause for them and since the US alienated India.
I guess it's not a good time to be a NAFOid, but then again when has it ever been?
>>150203133
A question worth asking: just how capable should Doom ultimately be, do you think? His power creep these days has turned him into this incredible god, but the base lore of Marvel has always been that Reed is smarter than him and more capable than him too, at least at science. So how should Doom come across?
>bro don't learn Vulkan right off the bat it's too hard >you gotta learn OpenGL first bro trust me
Why do people parrot this? OpenGL is a shit API, with Vulkan you actually learn what you are doing instead of a bunch of black-box function calls, and learning OpenGL then learning Vulkan will ALWAYS be slower than just learning Vulkan from the start.
>>2113255
Is the game still balanced to make each match a constant back and forth of meaningless pushes?
I remember in the beta everything was so slanted towards offensive movement that match pacing sucked ass. Matches would be 45min of constant meaningless back and forth since nobody could really secure the areas they pushed into, with the game usually being decided by a rush for points in the last 5-10 minutes. Infantry garrisoned in a concrete commieblock losing at point blank range against a tank was a glaring example.
Moved from UE with OOP to straight C. Might move to something else later but I've only ever known OOP so I thought I'd try C first. What's the standard method of creating something like an entity type? In OOP I'd make a class, add members, set the defaults, and that's it, but that's OOP.
I can make a struct, then some sort of initializer function I guess? Should I make one for each "entity type" struct I have?
>>106114405 >Sokol
How's that? Looked at it briefly and it didn't seem much higher level than plain OpenGL which makes me wonder if it's even worth it unless you wanted to use Vulkan.
Dunno but there's something about it that tells me she'd genuinely like me, outside and inside, and same thing tells me she'd conceive if with me. But yeah I separate the art from the artist and you anons should do the same.
It feels to me like the band wasn't going to last much longer, should Kurt have decided to stay with us, Dave was already thinking about something like what FF would become and krist was likely tired too. If they had released new material though it'd be pretty cool.
>>105814266 >low level languages that actually get important things done and produce high performance efficient applications are considered low caste >bloated shitty languages that will eat a gig of RAM to put 3 buttons on a screen and require a lot less skill are high caste
It really explains a lot about their society and results, doesn't it?
>>508306395
Did they even do more than damage surface facilities and entrances? Sure that stops operations for a few weeks until everything is cleared, but it hardly destroys the facility.