>>2113255
Is the game still balanced to make each match a constant back and forth of meaningless pushes?
I remember in the beta everything was so slanted towards offensive movement that match pacing sucked ass. Matches would be 45min of constant meaningless back and forth since nobody could really secure the areas they pushed into, with the game usually being decided by a rush for points in the last 5-10 minutes. Infantry garrisoned in a concrete commieblock losing at point blank range against a tank was a glaring example.