>>719970802
>Why is HDR support still so bad?
It isn't HDR in Windows is flawless. The only thing that is a little iffy is Dolby Vision, but that's only if you're too retarded to download the Dolby Vision Extensions and HEVC Video Extensions you need.
The only reason people think it is bad is because they've bought monitors that claim to be HDR but are not. The only panels capable of HDR are OLED and SOME MiniLED panels. Anything else, even with FALD, cannot do HDR.
Also turbo-brainlets think they can just toggle on the HDR switch on Windows Display Settings and it just work. That couldn't be further from the case. You need to be connected to your GPU using a port with enough bandwidth and then go into AMD or Nvidia control panel and make sure you're on Full Range RGB and 10bpc (10bit) or 12bpc (12bit) manually (which 100% guarantee you are not, as it will be in 8bit limited range RGB by default as it is the default windows display setting, even if you toggle on HDR.
There actually isn't a platform in tech that has better HDR support right now and I'm a turbo-autist for HDR. Xbox Series X, Android, and even modern LG/Samsung TVs are missing NUMEROUS versions of HDR10, HDR10+, and Dolby Vision display profiles (if not most of them) to the point where you'll get radically incorrect display output. But on Windows you have ALL OF THEM. Provided you're not a complete an utter retard and know to download the extensions, set HDR mode and check your display output modes in Nvidia/AMD/Intel control panel.
When setup right even desktop looks FLAWLESS with display set to HDR. Nothing is washed out. Everything looks perfect at all times and for games without HDR you can use RTX HDR which is good enough.
However we're getting KINDA close to parity with Windows on Linux thanks to KDE/Plasma and the work by Valve. HDR support on Linux is now better than Android/Xbox/Playstation but still very far behind the ultimate HDR platform - Windows.