>>714316460
>3) severely outleveling him?
I genuinely believe this was the intention. The boss is literally and figuratively a gatekeeper. He's supposed to make you reconsider how you're playing since most people were going into this like they would Dark Souls. You're supposed to get hit like a truck, go back, and explore the world. You're supposed to be deterred from the typical boss rush style of gameplay and instead check out a few optional dungeons, kill some mini-bosses, get new gear, and actually engage with the new style of gameplay they created.
Obviously you can brute force it, learn to dodge properly, and kill him relatively easily. He's not the hardest boss out there by any means. But, for the average player, it's supposed to be the game telling you, "Hey, maybe try going and engaging with the open world a bit, then come back. That's why we made it open."
I'll never understand the frustration people had over Margit. Games do this all the time. They'll put a higher level/more difficult boss in an area, let you challenge it (even beat it), but it's supposed to show you that you can come back later to have a more fair fight. If you want to beat your head against a wall learning how to perfectly dodge everything, more power to you. But that's not the intention.