>>718697204
Any answer other than the industry shifting to consoles-first design for FPS games is missing the point.
At the same time, nobody really seems to know what an arena shooter fundamentally is, by definition. There's nothing all that different from Doom deathmatch to Quake III Arena other than the technology, yet most people refer to the latter when they talk about arena shooters. Duke 3D multiplayer, Heretic multiplayer, etc. are all "arena shooters" as well, unless you tell me that the term arena shooter only applies to multiplayer-only titles like Q3A and UT99, but then you would have to also say that Quake II, for example, is not an arena shooter, which is obviously ridiculous. The truth is, arena shooter is a meaningless umbrella term primarily referring to all deathmatch multiplayer shooters during the era where FPS games were made for PC. However, deathmatch still existed long into the 2000s and 2010s, just most FPS games were console-centric, so is really fair to say arena shooters died? They just evolved to be played on a controller because that's where the money is. If you say they died because Call of Duty isn't an arena shooter, despite being deathmatch-oriented, then you're saying what fundamentally makes an arena shooter isn't the deathmatching aspect, but the PC-oriented movement and combat, so even teamplay-oriented shooters could be an "arena shooter" if it has fluid, PC gameplay.