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Anonymous 9/2/2025, 7:10:11 PM No.1017961 [Report]
/DAZ3D/ general Celeb edition /3/
Previous: >>1011117
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin
(Pruned some long inactive suggestions from past OP)

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED)
Use this if you are an AMD or Intel pleb.

News: Daz 2025 -ALPHA- has been released.
https://www.daz3d.com/blog/daz-studio-2025-alpha-release
Support for Filament has been added to MacOS version as well as filatoon.

Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U

We all know you are really just using this software to have celebs bang monsters and animals anyways so here is the current breakdown https://www.daz3d.com/forums/discussion/638911/celebrity-look-a-likes-for-3d-figures-part-4/

Other links:
https://f95zone.to/threads/daz3d-art-show-us-your-dazskill.4764/
Posts: 258 | Images: 3
Last: 11/9/2025, 10:24:19 PM
Anonymous 9/2/2025, 5:43:02 PM No.1017954 [Report]
/SQTDDTOT/ Stupid Questions That Don't Deserve Their Own Thread /3/
this is zombo.com and you are welcome
Posts: 322 | Images: 2
Last: 11/9/2025, 9:59:51 PM
Anonymous 11/6/2025, 1:28:08 PM No.1021529 [Report]
Blender General /3/
Previous: >>1016084
Posts: 31 | Images: 0
Last: 11/9/2025, 8:07:23 PM
Anonymous 9/30/2025, 7:01:47 PM No.1019394 [Report]
Thread 1019394 /3/
What are GOOD courses for 3D animation in Blender?
So far I only found Alive! by Pierrick Picaut. The rest suck fucking ass, but maybe I missed something
Posts: 147 | Images: 0
Last: 11/9/2025, 8:04:09 PM
Anonymous 8/12/2025, 5:15:59 PM No.1016792 [Report]
AAAAAIIIEEEEE #2 /3/
AAAAAAAAAAAAAAAA
>please wait a while b4 making a thread
Posts: 162 | Images: 11
Last: 11/9/2025, 7:50:57 PM
Anonymous 10/31/2025, 10:53:10 PM No.1021206 [Report]
Thread 1021206 /3/
72 hours in blender.. le sovl... so much better than pbr and crappy modern games... now I can finally make my groundbreaking game with a self-inserted trans protagonist to stun the world
Posts: 7 | Images: 0
Last: 11/9/2025, 5:54:32 PM
Anonymous 9/29/2025, 2:38:40 AM No.1019308 [Report]
Thread 1019308 /3/
We (programmer and 2D artist) are working on a small 3D idle game.
Was wondering if any 3D artists here with some experience in low poly, cute characters are interested.
Would be nice if we could launch a project consisting of only 4chan devs, but if we can't find someone we will end up looking elsewhere like artstation
We will be paying commission, but please keep in mind we have a small budget
Posts: 64 | Images: 0
Last: 11/9/2025, 5:51:49 PM
Anonymous 11/7/2025, 8:50:01 PM No.1021601 [Report]
The Dark Crucible /3/
Awhile ago I started a project with the hopes of it being open and accessible enough to anons on /3/ to participate in.
Just a fun casual project anons could jump in, do as much as they wanted, and hop out. Much more if they were interested. Alas, participation was null. I pivoted to a different project which got pretty advanced but I'm taking a break from.

What is this?
This is The Dark Crucible which is a homage to the Gauntlet Legends/Dark Legacy games. The point of this game style is that the mechanics are very simple, and once they're all hashed out the project become 100% art focused. Much more intune with this board than with the gamedev general on /v/.
At this point now I'm not sure I want to share this project anymore, but who knows.

previous threads with more details
https://warosu.org/3/thread/988930
https://warosu.org/3/thread/993391
Posts: 16 | Images: 0
Last: 11/9/2025, 5:33:34 PM
Where's my threds... 11/9/2025, 4:43:00 AM No.1021682 [Report]
Correct positioning of Archived /3/
...so I figure out a few things, like curves and arcs but in general animation rely on copositioning, including the arcs, curves themselves, how are these calculated or just placed to realism? Seems like, mathematical problems only than anything. Other wise? Loop, cycle, sequences ..what's the science, physics of it... Frame 1 to 2 and it's 3d vector coordinates?
Posts: 5 | Images: 0
Last: 11/9/2025, 4:09:32 PM
Anonymous 8/25/2025, 10:36:20 AM No.1017490 [Report]
lowpoly psx/n64/win95 era 3D graphics /3/
What's the quickest way from retard to creator of this?
Wing3D?
Posts: 40 | Images: 7
Last: 11/9/2025, 7:19:03 AM
Anonymous 9/13/2025, 9:15:19 PM No.1018572 [Report]
Thread 1018572 /3/
How would you make this in 3D?
Posts: 25 | Images: 0
Last: 11/9/2025, 7:04:18 AM
Anonymous 8/29/2025, 11:35:19 PM No.1017781 [Report]
AnimBOT /3/
The single most used Maya add-on and not a single person has decided that it would be worth the time to crack it.

Maybe they have? If they have, someone send it my way I'm not paying for it.
Posts: 24 | Images: 2
Last: 11/9/2025, 1:45:19 AM
Anonymous 8/27/2025, 12:38:27 PM No.1017627 [Report]
/wip/ - Works In Progress /3/
Show us that cool new project you got in the works anon-kun!

Previous Thread: >>1014090
Posts: 323 | Images: 13
Last: 11/8/2025, 8:38:23 PM
Anonymous 11/7/2025, 7:48:43 PM No.1021598 [Report]
Thread 1021598 /3/
Yorda is the single most beautiful 3D model ever put inside a video game. How on earth do you do this style...
Posts: 5 | Images: 0
Last: 11/8/2025, 8:13:42 PM
Anonymous 8/29/2025, 11:49:59 AM No.1017727 [Report]
Thread 1017727 /3/
home...
Posts: 23 | Images: 0
Last: 11/8/2025, 2:18:40 AM
Anonymous 11/6/2025, 1:33:25 PM No.1021531 [Report]
Thread 1021531 /3/
So this is the power of the Indian animation industry:
https://www.youtube.com/watch?v=iDqSKfIQ-q4
Posts: 12 | Images: 0
Last: 11/8/2025, 2:02:18 AM
Anonymous 11/7/2025, 7:43:29 AM No.1021572 [Report]
Thread 1021572 /3/
How good must you be to sculpt like this?
Posts: 6 | Images: 0
Last: 11/8/2025, 12:37:58 AM
Anonymous 11/6/2025, 4:08:56 PM No.1021535 [Report]
just finished this, critique plz /3/
Posts: 11 | Images: 0
Last: 11/7/2025, 11:33:59 PM
Anonymous 11/6/2025, 2:03:01 AM No.1021509 [Report]
Real Art /3/
Some guy bananaed a tape to the wall in blender
Posts: 4 | Images: 0
Last: 11/7/2025, 11:02:59 PM
Anonymous 10/31/2025, 10:00:41 PM No.1021202 [Report]
Thread 1021202 /3/
Uhh, Maya bros...? Why is THE Lucas Pope recommending to pick Blender over Maya?
Posts: 7 | Images: 0
Last: 11/7/2025, 10:06:10 PM
Anonymous 11/5/2025, 2:01:23 PM No.1021484 [Report]
Thread 1021484 /3/
I finished this animation last night. Took around 150 hours (including rendering, editing etc). I still can't believe i did it. I set this as a goal when i finished this model 1 year ago, and at the time i had zero knowledge of rigging or animation (other than simple camera animations). My thread where i was asking rigging questions is still up on the board >>1004617 which is kinda funny. And now i made this: https://files.catbox.moe/es25l3.mp4
Posts: 6 | Images: 0
Last: 11/7/2025, 6:38:25 PM
Anonymous 8/26/2024, 1:21:16 PM No.993073 [Report]
Thread 993073 /3/
CAD thread? CAD thread.
Posts: 323 | Images: 43
Last: 11/7/2025, 1:40:00 PM
Anonymous 9/13/2024, 3:47:07 PM No.995160 [Report]
PS2-Era Graphics /3/
Im working on developing some games in my spare time and I’d really like to target the fidelity of ps2-ps3 style games, mostly for stylistic purposes (but also because I’m solo and don’t have the time and resources to make too many high poly things)

Specifically, I’m really interested in how characters like pic related were modeled and textured to look semi-realistic and expressive (especially textures because I’m still terrible with them)

Feel free to post low-poly or just your favorite models/textures from the games of the good old era of games
Posts: 151 | Images: 34
Last: 11/7/2025, 10:00:23 AM
Anonymous 3/11/2025, 8:25:13 PM No.1009076 [Report]
Thread 1009076 /3/
It's over
Posts: 286 | Images: 45
Last: 11/6/2025, 6:04:52 PM
Anonymous 11/6/2025, 1:48:00 AM No.1021508 [Report]
Help with blender /3/
Probably a noob question but anyone know how to seperate the hand meshes on this model? I'm using blender 2.79 primarly but if i need to go on a newer version to fix this just let me know! https://models.spriters-resource.com/wii/tatsunokovcapcom/asset/295331/
Posts: 6 | Images: 0
Last: 11/6/2025, 3:34:37 PM
Anonymous 7/30/2025, 1:51:44 PM No.1016084 [Report]
Blender General /3/
Previous: >>1011128
Posts: 415 | Images: 90
Last: 11/6/2025, 1:28:28 PM
Anonymous 11/6/2025, 6:32:35 AM No.1021515 [Report]
true animation science questionnn Archived /3/
>>>1021361
>>>1020614
>one to close em all
With procedural and AI solving animations already here and there, I just cant help but ask: how do you animate, a subject then, frame 1 to 2, and then the entire sequence, using math and science, physics, to create, somewhat, closest to realism, or just, the illussion of it(lol,disney). SInce, those things arent drawn... i just cant help but think, "it's the right way".

Links, or do it diagrams, whatevr physics needed,counting number of legs...how do you do it? Also in many characterizations:drunk,old,limp,trots, crawl...whats the, NUmbers, to these?
Posts: 6 | Images: 0
Last: 11/6/2025, 12:59:53 PM
Anonymous 11/2/2025, 5:35:18 AM No.1021290 [Report]
is Blender or most creative fields doomed? /3/
So, i been studying, but it seems like this market is screwed for self taugth people, before ou could be self taugth but now with AI i think it migth a waste of time, what do u think? I am working on some furniture low poly stuff, should i quit or do it?
Posts: 24 | Images: 0
Last: 11/6/2025, 12:09:24 AM
Anonymous 11/5/2025, 11:54:02 PM No.1021500 [Report]
Real Art Archived /3/
He bananaed a tape to the wall
Posts: 1 | Images: 0
Last: 11/5/2025, 11:54:02 PM
Anonymous 10/23/2025, 8:39:13 AM No.1020750 [Report]
Thread 1020750 /3/
Where can I commission someone to make a 3d version of this character? I want it as good as the models you see in video games like Code Vein or Digimon time stranger. Also, should be editable and usable for VRchat.

I have a $500 budget.
Posts: 35 | Images: 0
Last: 11/5/2025, 7:03:11 PM
Anonymous 10/18/2025, 8:55:33 PM No.1020443 [Report]
Plasticity vs Fusion360 /3/
I'm still cracking my head if I should get the studio version of Plasticity which has xnurbs and square, or stick to fusion360 free edition.

Is Plasticity better than Fusion for game 3d assets?
Posts: 34 | Images: 0
Last: 11/5/2025, 11:17:21 AM
Anonymous 9/23/2025, 8:18:49 AM No.1019109 [Report]
Which is the best running animation? /3/
Right girl obviously has more polys, but that's not the point here.

Which one is best ANIMATED?

And why?
Posts: 28 | Images: 0
Last: 11/5/2025, 8:29:22 AM
Anonymous 11/3/2025, 5:27:58 AM No.1021361 [Report]
Thread 1021361 /3/
Mathemathically speaking, how to generate curve/positioning for animation that is realistic and correct? As a curve itself is a line, there are aspects that makes it real like gravity and forces...how is this, rather than roto, is considered then? I'm kinda curious...especially since it is the correct way of animation, perse. Otherwise, how should a walk,loop,sequence are planned...with science considered too...correctly?
Posts: 15 | Images: 0
Last: 11/5/2025, 7:51:03 AM
Anonymous 8/26/2025, 8:02:33 PM No.1017599 [Report]
Today i discovered a new emotion /3/
An amount of disgust and HATE that i never felt before. The amount of sadistic fantasies that i have developped. I never EVER felt this raw revulsion towards something that i have made.

This is my first character model in blender and i have no words to describe how much i want to hurt it.

I want to create and AI for this body, give it emotions just to know that it suffers. I want to torment it, i want to trap it in a house of psychological horror. Just imagining the AI's response to pain, it simulating human emotions of despair and sadness brings me great satisfaction.

I want to punish what my hands have made, i previously made bad art but this is different. I created something that i want to exist just for the purpose of it suffering eternally. I want every artifical fiber of this rot to fry and be reseted to suffer again and again with no comfort and no body to relate to. I want it to know that it's suffering, i want the artifical system to scream in agony with each tearing stimulation on it's vertices.
Anyways, i'll probably adjust some proportions and watch tutorials uwu
Posts: 18 | Images: 1
Last: 11/5/2025, 6:50:50 AM
Anonymous 10/23/2025, 6:05:08 AM No.1020738 [Report]
What would you rate this model on a scale of 1-10? /3/
Posts: 14 | Images: 0
Last: 11/5/2025, 5:20:06 AM
Anonymous 11/5/2025, 1:44:36 AM No.1021459 [Report]
Thread 1021459 Archived /3/
bros, wtf. I have enough data of 3D models I made over the years that I can train my own model. wtf.
Posts: 1 | Images: 0
Last: 11/5/2025, 1:44:36 AM
Anonymous 10/28/2025, 9:53:36 PM No.1021079 [Report]
Thread 1021079 /3/
How do you come up with a really awesome 3d artstyle like this?
Posts: 10 | Images: 0
Last: 11/4/2025, 11:34:46 AM
Anonymous 11/3/2025, 9:34:19 PM No.1021403 [Report]
Animation Librarys - Recomendation /3/
So, here its the thing, im working on my pixel art 3d game on godot, so far so good. At first i start using some mixamo animations, now fuck it, i want the whole library, so i download .exe from github, running some python code to, but at the end, they fail of downloading the whole thing. The most amount i could get its 1000 animations, and in a very disorder way.
Questions; ¿Where i could get or how i could get the whole mixamo library? ¿Is any link o missing torrent with librarys like mixamo or mixamo? Any information about animation archives would be also welcome. Also could seed the torrent for the librarys, if any
Posts: 3 | Images: 0
Last: 11/4/2025, 9:22:41 AM
Anonymous 7/14/2025, 11:42:45 AM No.1015225 [Report]
Learning how to animate by hand /3/
Kind of bummed that there don't really seem to be any serious threads about animation on this board. Of course, most games nowadays just use motion capture for everything, but I'm still of the opinion that animations made by hand such as all the animations in Fumito Ueda's games have a special something about them that mocap cannot reach. And these aren't super stylized or cartoony animations either. They're grounded and realistic but have a lightness to them. I was trying to find resources on how to learn to animate like that, but it seems like a lost art. There are blender courses for animation out there such as the "Alive!" by P2D Design academy, but they all focus on they all focus on this over the top bouncy Disney style. Pretty much all across western animation courses.
Posts: 38 | Images: 6
Last: 11/4/2025, 9:13:58 AM
Blender Paint with Stencils 10/23/2024, 8:06:16 AM No.999421 [Report]
Thread 999421 /3/
Painting with stencils allows you to use textures generated by an algorithm to quickly photobash your models.

Here, a tutorial will be shown on how to do this from the basics.
Posts: 131 | Images: 96
Last: 11/4/2025, 12:32:26 AM
Shadow 11/3/2025, 4:28:41 PM No.1021387 [Report]
Thread 1021387 Archived /3/
please help me find this model, I saw that it's free, but I can't find it, I'm a beginner 3d animator of high art, so it will be useful to me
Posts: 2 | Images: 0
Last: 11/3/2025, 4:32:36 PM
Anonymous 10/23/2025, 5:51:42 PM No.1020774 [Report]
Thread 1020774 /3/
What's the best app for making figurines like these?
Posts: 14 | Images: 0
Last: 11/3/2025, 11:40:55 AM
Anonymous 9/2/2025, 10:48:57 AM No.1017944 [Report]
Lighting/Shading /3/
I remember reading somewhere that old-school video games used to treat illumination through a lens of studio lighting. Instead of simulating rays, they use a combination of point/directional/spot/ambient light to convey the emotion of a scene.
Is there any blog or video that talks about this phenomenon in depth blending both technical and artistic knowledge, comparing different shading models from different era.

Also, PBR materials today is treated as some sort of divinely "correct" way to do stuff. When you talk about disadvantages, everyone gives a handwavy remark of "slightly" less performance. But how much? There are no exact metrics obtained by comparing two scenes that were designed with both traditional and PBR models in mind without bias.
Posts: 11 | Images: 0
Last: 11/3/2025, 7:41:20 AM
Anonymous 10/21/2025, 8:55:08 AM No.1020614 [Report]
animation science? /3/
Ok,maybe i asked and get control theory, so what's left is, to...write on a picture? and show how it works? like,in motion? Basically the right spacing, or even timing, or even, drawings
Posts: 9 | Images: 0
Last: 11/3/2025, 7:35:50 AM
Anonymous 11/2/2025, 9:54:50 PM No.1021328 [Report]
Thread 1021328 /3/
i made a miku music video a year ago. And here i go over how i made it
https://www.youtube.com/watch?v=UWrapnFTr2E
Posts: 8 | Images: 0
Last: 11/3/2025, 1:44:50 AM
Anonymous 9/7/2025, 7:36:53 PM No.1018217 [Report]
Thread 1018217 /3/
Is it possible to make things like this in Blender or is there another program? I want to create psychedelic liquid simulations like this
Posts: 57 | Images: 0
Last: 11/3/2025, 12:11:00 AM
Anonymous 5/11/2025, 2:57:18 PM No.1011815 [Report]
Thread 1011815 /3/
how the fuck does a studio of 30 people total (including programmers, managers) create such a massive game with unique environments and character models?

I struggle to create any environment in less than a month that is going to be rendered in a still frame. what kind of magic do these people do?
Posts: 66 | Images: 4
Last: 11/2/2025, 9:47:55 PM
Anonymous 11/2/2025, 1:26:59 AM No.1021275 [Report]
Pirated Software for work /3/
Hello, are exported contents (FBX, Texture files) from pirated softwares traceable back to you or your company? I heard metadata could contain your info but it seems people generally don't care enough to check your assets.

i'm looking to use autodesk programs and Substance painter.

if so, are there ways to launder them out? ie. import into blender and export back out.
Posts: 9 | Images: 0
Last: 11/2/2025, 9:44:57 PM
Anonymous 10/16/2025, 5:09:00 PM No.1020289 [Report]
I want to make a cartoon about Sonichu. /3/
I want to make a cartoon about Sonichu based on comics, but I don't know how much time it will take to animate. I have experience in creating models, but I'm a complete noob in animation. I need to figure out if it's worth spending my time on this. How long will it take to create a 3-minute animation in a blender (if the models and rig are ready)?
Posts: 17 | Images: 0
Last: 11/2/2025, 5:27:00 PM