>>>1021361
>>>1020614
>one to close em all
With procedural and AI solving animations already here and there, I just cant help but ask: how do you animate, a subject then, frame 1 to 2, and then the entire sequence, using math and science, physics, to create, somewhat, closest to realism, or just, the illussion of it(lol,disney). SInce, those things arent drawn... i just cant help but think, "it's the right way".
Links, or do it diagrams, whatevr physics needed,counting number of legs...how do you do it? Also in many characterizations:drunk,old,limp,trots, crawl...whats the, NUmbers, to these?