>>531527382
What reading 1+ year of shitter opinions has told me is that the most vocal part of the playerbase cares more about "feeling" like they're in an epic cinematic warzone without actually being in one.
There needs to be lasers, explosions, and plasma projectiles flying all over the place with dozens of enemies onscreen all the time!
But none of them are ACTUALLY allowed to fucking hit you, because god forbid.
Here's a webm of me heroically charging a fortress with 30 devastators in it, all trying to shoot at me!
Why no, none of them ever landed a single shot despite being totally out of cover... can you imagine how frustrating it would be if being shot at by bots in the open meant you would TAKE DAMAGE?
That, and the 10,000 cope posts that are always worded with some variation of "it's not hard, it's just tedious/annoying/etc" any time a new enemy is added until it finally gets nerfed, despite all of our weapons being capable of instantly destroying nearly any target from any angle.
Game's done, it's been reworked for wholesome redditor chungus karma farmers, not people who want to play a fucking video game.