>>718096623
>How so?
I literally said it on the previous sentence. Racing games are generally competitive. Granted, not all competitive car games have you racing others (Twisted Metal, for example) and not all racing games are competitive, but it's these later ones that are more focused on obstacles and complicated traversal.
Being competitive, even if it's against a CPU, completely changes the focus of the game because the goal goes from getting to X or doing it under Y condition to doing whatever you do better than another player of similar capabilities; i.e. the goal is comparative, it doesn't matter if you win by 1 second or 10 minutes, you still won.
Besides, Sonic was always conceptualized as a platforming game with a mascot character and whole variety of other things (mini-games, story, more mixed gameplay like other characters, underwater sections, etc.). It's not one Sonic game, all of them are like this.
My point is that your reductionism is pretty useless. Yeah Sonic and NFS are both action games... whoopdeedoo genius, that's as basic a classification of games you can get.
And yes, platforming still requires jumping like that other Anon said. "Avoid obstacles and move to another point" could describe just about any action game with free movement.