>>530769575
You're right. I was lashing out because it sounded like you were being disingenuous and overly pedantic. To be more precise, I think people all devs are generally a mix of enjoying the process vs aiming for results, but many try to portray themselves as far more "for the process" than they really are. Some of this is just cope, but much of it is out of a sense of misguided and irrational shame.
I was responding to the common sentiment portrayed in that video where most developers who are new to the industry want to act like they are doing so with pure intentions. That they purely are in it for the art and the craft. They feel shame in intentionally crafting a game to cater to an existing audience. They act like creating a popular game needs to happen by pure coincidence or their art becomes tainted, even though they are all wishing that their game does become popular.
Also, the only way you wouldn't feel generally inferior as a smalltime solo-ish indie dev is if you have no standards sitting at the peak of Mount Stupid. I'm competing against industry veterans and games with budgets in the tens or even hundreds of millions of dollars. Like it or not, our games will be compared to the entire backlog of indie and AAA releases alike from the last few decades being sold at -90% off on Steam.
https://www.youtube.com/watch?v=jlFkxfkICO8