>>718794375
I'm sure it's fine, but honestly Paladin+Bard (Swords) is the best Paladin multiclass experience - using Band of the Mythic Scoundrel for bonus action Hold Persons (and Mental Acuity to stack your DC to the roof) to hit consecutive crits to Smite with is fucking gnarly
Not to mention Bard is both a full caster and a full martial so you can main Bard and multiclass Paladin, making it better at what Sorc/Warlocks multis are trying to do (upscale your Smites while retaining martial full attacks) on top of having good party utility on it's own with autowin skill checks and team buffs
>>718794997
Mobility and Darkvision are very easy to replicate but in a game that'll see you taking thousands of rolls over the course of the game, the statistical advantage of Halfling Luck is way bigger than people give it credit for and is in no other way replicable.
No matter how high you boost your stats, there's nothing you'll ever be able to do to succeed on a 1 without Luck. And here's the thing - an average player with an average build will be sitting in the 60/40 success band range. With Luck, that turns into a 63/37 chance, essentially a 5% increase across the board. Between all the attacks and saving throw in even a short encounter (say 20 rolls), you're looking at one to three free attacks or saves PER ENCOUNTER, which already beats anything that most other races can do.
But if you actually know what you're doing though, you can boost your stats so that the success band is closer to 80/20 - by moving that to 85/15, you've actually increased your overall success chance by 25% (because of how math works). 25% more successful hits and saves is fucking ridiculous and nobody can even compete.
>b-but look at how long the Gith feature list is!
The biggest features the Gith get are proficiency in one skill (hardly matters because the game picks your best character for skill checks) and Misty step (which you can buy on a scroll for 200 gold).