>>534858424
>>534857796
I decided "Fuck it, might as well give the "Advice" a re-read if this guy is so insistent on it." I looked back on the "Help" you guys offered me. Absolutely none of it was useful in solving the problem. Separating horizontal and vertical movement was something I already knew I had to do, none of the methods provided for accomplishing this actually worked, and the rest of the "Help," such as what this guy was offering
>>534720124
Actively did not help because it gutted the core system of my movement, along with how it ignored key pieces of syntax in C#. That, and it caused a ton of compiler errors that I wouldn't be able to fix without also gutting the entire system and as a result defeating the point of what I was aiming for.
So no, you don't get to say I wasn't "Interacting with the help wrong" because it wasn't help at all.
My movement system is ever-so slightly different from a basic 3D Unity project due to how the WASD directions are oriented to where the camera is currently facing, with said camera being uncontrolled.
Literally as helpful as an AI, and that's an insult to the AI to be compared to the likes of ye.
If I ever see your sorry ass trying to say some bullshit like this again, I'll hit you with a curse.