>>719723932
You're misunderstanding.
The ""problem"" is that you get a (presumably) high quality game with X hours of gameplay for 20 bucks.
Any subsequent indie game will have to "compete" with that price point, either in quality or playtime, the idea being that why would anyone ever buy a worse/shorter game for more money.
Of course, the simplest solution to this "problem" is to just not make shit, low value garbage games to begin with, but that is lost on journalists.