Why did the Apple IIgs have such a small number of great games?
/vr/
IIgs was my first computer, I loved that thing. I got it when it was brand new. Mom even sprang for the 8MB RAM card but I couldn't talk her into the SCSI HDD + adapter card (which together cost as much as the computer + RAM) but I did manage to get her to buy a 5 1/4" drive to go with the 3 1/2" unit "so I could use my school disks."
I pirated extensively, my middle school science teacher who was in the Army before that, he was a big software pirate as was my English teacher who had a kid in my class. I still have a huge number of mostly working disks, including some which I drilled a hole into to "make" them DSHD or to convert freebie disks which had the write protect hole covered permanently. And it's mostly SHIT. I played Tower of Myraglen a few times, it's not randomized so it eventually becomes a bit old. Dragon Wars was a lot deeper and the IIgs version is GREAT compared to the rest. Full Metal Planete is great. There are only about two dozen games which are best on the IIgs though. Even though it was very powerful hardware for the day with perhaps the best sound chip put into an '80s computer, again which was sorely under-utilized. Same chip was the heart of many successful synthesizers going even into the 1990s.
What could have saved the IIgs? Free full 16-bit dev kit with each computer? Pushing CD-ROM more and earlier (IIgs had full CD-ROM support)? IIgs could, in every technical way, have run Myst all the way back in 1986. In many ways, excepting the 16-bit nature, it was superior to early Macs. It also has the finest most conformant IEEE floating point library implementation of all time, done by Kahan himself, a point which goes often unnoticed. It was never used by any serious programs however. He invented IEEE floating point as well as writing the code in the HP 12C calculator which to this day is considered the benchmark for accuracy so much that MS Excel copies its behavior.
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Last: 11/10/2025, 12:28:35 AM