>>534054042
As someone who has played Genshin within the past 6 months, here's my understanding:
The main reasons why Genshin's gacha seems better is simply because
>pity carries over
>the 50/50 is an actual 50/50, and not from 0.166% to 0.5% to get the banner character on any single roll
That's it. That's why to a lot of more casual players Genshin's pity system is more friendly than the typical JP gacha system. Of course that's not taking into account that Genshin's dailies take fucking forever nowadays. Or that the standard pool in Genshin hasn't had an update in YEARS and every single featured banner character but three of them is limited. And then there's the supposed dip in rates for characters when you're 40-60 rolls into the banner, although there's apparently a new overarching pity system. Genshin also doesn't have any direct PVP modes that reward rolling currency, just combat challenges that refresh every 2-3 weeks. No guild fuckery too that could encourage sweating the game. It's a game you can take in stride. But the challenge modes still pretty much encourage you to get whoever is the newest featured character. Of course, just like most gachas, dropping hundreds of rolls into the character and weapon banner isn't worth the half of a 10 roll max reward that the challenge modes give.
I'm not going to expound on comparisons for JP gacha systems, both have their pluses and minuses. But to players whose first gacha is Genshin, the first two points are hills they want to die on when it comes to gacha fairness.