>>714938987
The problem is that there isn't any reason to continue once you get to that point in the game you have seen everything that the game has to offer. I have spent making different bases, collecting random shit to pimp them out but the game is still dull. They should add more events that drives the player to actually leave their base. Adding more items won't help since majority of those items are just for decoration. Louisville seemed like a good addition but then you realize that all the loot you can find in Louisville can be found in any other town, expect for the paintings but even then its just a complete waste of time. The player doesn't have anything to strive for. Mount & Blade has the same style where the player is allowed to do pretty much what they want. If they want to be a merc for hire, go for it. If they want to spend the whole game becoming a trade baron, no problem, want to become the king/queen? go for it. Unlike Zomboid the player is rewarded for that and there is a progression that the player goes through to achieve those goals, for Zomboid there is nothing. Sure you can go clear a town or visit Louisville but there is no point. Zombies don't go away, none of the loot that you find in Louisville is anything special that you can't find in the other towns. Grind your skills(Which takes fucking forever, enjoy watching a green bar fill up) but for what? The game is great for the first 2-3 in game weeks then you realize that is all the game has to offer. You can try to drag on by finding some interesting bases and fixing them up but at that point you aren't playing a zombie game, just the sims.