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Anonymous 9/2/2025, 7:10:11 PM No.1017961
/DAZ3D/ general Celeb edition
Previous: >>1011117
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin
(Pruned some long inactive suggestions from past OP)

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED)
Use this if you are an AMD or Intel pleb.

News: Daz 2025 -ALPHA- has been released.
https://www.daz3d.com/blog/daz-studio-2025-alpha-release
Support for Filament has been added to MacOS version as well as filatoon.

Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U

We all know you are really just using this software to have celebs bang monsters and animals anyways so here is the current breakdown https://www.daz3d.com/forums/discussion/638911/celebrity-look-a-likes-for-3d-figures-part-4/

Other links:
https://f95zone.to/threads/daz3d-art-show-us-your-dazskill.4764/
Posts: 23 | Images: 3
Last: 9/7/2025, 4:54:22 AM
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I am sort of interested in trying DAZ. Which should I focus on 8 or 9?

Also, Veterananons, please bless me with your knowledge and tips.
>>1018178
Guhzcoitus has some nice ones if you like the shape to also massively affect the hips too.
>>1018178
>>1018190
+1 for guhzcoituz, lots of character morphs with voluptuous proportions. they also have an anime style breasts morph pack
Anonymous 9/5/2025, 1:07:24 PM No.1018098
ArcSystem Works style resources
For fellow anons interested in this stuff, ArcSys have collated all their presentations (in Japanese) on achieving their unique character style including skinning, rigging and rendering on this central “Academy” page.

https://www.arcsystemworks.jp/academy/
Posts: 18 | Images: 0
Last: 9/7/2025, 4:36:49 AM
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>>1018098 (OP)
Thanks for sharing anon. It's things like these that makes visiting this board still worth it despite the local /3/tard.
uhh... bit of a spicy thread here but i was wondering if anyone here knew how to export vfx stuff (wind gusts, explosions, etc) from these games rather than just character models
>>1018193
That’s a lot harder than 3D models. Those things are connected to the programming language and put together on a specific location. You’re better off recreating it than stealing it.
Anonymous 8/28/2025, 2:44:16 AM No.1017678
Thread 1017678
This is my first attempt at a Megaman Legends style character for a game I'm working on.
I'm redoing the jacket/torso but if anyone has tips on the face or anything in general I'd really appreciate it.
I'm having a real hard time deciding if I'm being too hard or not hard enough on myself with the turn out but it feels like something is slightly off.
Posts: 15 | Images: 3
Last: 9/7/2025, 4:06:28 AM
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>>1018125
I think the criticism is more that Dreamworks uses that face every time not that the face is inherently bad although I do plan on changing it at some point.

>>1018124
These are all inspired by real people and they would be very interested to know people's answers.
>>1018136
nigger
Fat kid
Anonymous 3/16/2025, 11:03:18 AM No.1009405
Thread 1009405
*teaches you nothing*
Posts: 141 | Images: 19
Last: 9/7/2025, 3:24:10 AM
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>>1017763
>soul vs soulless
>>1017860
I'll fuck that donut
>>1009405 (OP)
Post donut
Anonymous 8/26/2024, 1:21:16 PM No.993073
Thread 993073
CAD thread? CAD thread.
Posts: 247 | Images: 43
Last: 9/7/2025, 1:05:10 AM
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>>1018184
>>1018186
Consider the implications for those of us working on new tech. Spend years working on something to find it popping up in an AI generated result somewhere or be passed straight on to a competitor that has some relationship with the CAD vendor (ISTR rumours about the latter happeni...
>>1018188
i work in software and we'd never be caught dead having cloud vendor lock in like that. always thought professional CAD for those industries was always an on-premise company network kind of deal. any idea what the military uses?
>>1018189
Not sure. I think Catia/Enovia V6 /3DEXPERIENCE is available on-premises if you are someone the size of one of the big aerospace manufacturers, probably a prerequisite for defence industries. Otherwise you are using DS services.
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>>1018109
I bloody hope so, it's a sculpting software
>>1018066
Nice anon. I did not get far enough to modelling the clothes due to burning out on the hair section. I threw in an outline for fun. Now I'm going to learn 3ds max.

>>1018097
Nowadays every course is in telegram for free or locked behind some chinese reseller site.
>>1018097
What the above anon said. Piracy of Coloso is rampant enough that they just announced a partnership with something called MarqVision to track down copyright violations.

>>1018173
The clothes section has been pretty good so far, but yeah, that hair section was a death march at points. Tho...
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Anonymous 1/3/2025, 10:50:26 PM No.1004617
Thread 1004617
First attempt at rigging my first character...it's NOT looking good bros
Posts: 123 | Images: 43
Last: 9/6/2025, 9:10:01 PM
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>>1016846
thanks!
the animation just keeps gettring worse kek
>>1004618
https://www.youtube.com/shorts/YmoqF1csi_A
Anonymous 9/6/2025, 7:41:33 PM No.1018175
Environment Filters > Piss Filters
Can we get some filter analysis? After replaying some old games, including RE5, MGS2/3, NFSMW, etc I found them quite useful to hide the uncanny ambient lighting. Even in GTA SA the orange PS2 tint enables you to see the game as its own pocket universe instead of a game that is trying to emulating reality.
Posts: 3 | Images: 0
Last: 9/6/2025, 8:40:03 PM
>>1018175 (OP)
Stupid questions thread -> >>1017954
>>1018175 (OP)
Creating a monochrome de-saturated look is effective in tying the image together and make the scene have a specific mood in a way that is computationally very cheap to do and simplify texture authoring etc. Problem is that you live in an era when it was already done to death and everybody ...
Anonymous 9/6/2025, 9:57:51 AM No.1018155
The truth.
None of you are going to make it in the 3D industry. The industry doesn’t want you, your “style” is irrelevant, and your “passion” means nothing. Studios are drowning in Chinese portfolios better than yours. AI is already doing your job faster than you. And no, your donut, your anime bust, or your cyberpunk alleyway doesn’t make you special. You’re one of thousands churning out the same crap hoping for validation. Entry level offers are basically nonexistent. They only want seniors with industry experience.

Meanwhile plumbers are raking in more money than any of you will ever touch in 3D. They get paid on the clock, not in “exposure.” They don’t fight for scraps on freelance boards. They don’t watch their skillset become obsolete overnight because Autodesk decided to change their licensing model. A plumber apprentice makes more in a week than you do in a month of Fiverr commissions.

You’re not a future Pixar artist. You’re not a visionary. You’re wasting years staring at a viewport making fake pipes when you could be fixing real ones for real money. In four years, a plumbing apprentice has a house and a stable career. In four years, you’ll still be on /3/, posting “rate my topology” and seething about why no one hires you.

Stop coping. Quit 3D. Pick up a wrench and complete your plumbers apprenticeship.
Posts: 10 | Images: 0
Last: 9/6/2025, 7:35:28 PM
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>>1018155 (OP)
I hate being employed
>>1018155 (OP)
Anonymous 9/23/2024, 8:40:20 PM No.996209
Houdini General
Houdini is fun and easy!
Pick up a free apprentice version today:
https://www.sidefx.com/download/
Posts: 254 | Images: 56
Last: 9/6/2025, 4:18:29 PM
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>>1018142
>if you wanted your group to be called monkeyhead*
>>1018142
>>1018143
>Also worth keeping in mind that when doing vexpressions in like the blast node you test for equality with a single =. In a wrangle you need to use == to check for equality.
Ah that was it. I always wondered what that did coming from a programming background, where '=' is an assi...
>>1018148
alembics aren't uncommon but there's a big industry-wide push for USD to become the de facto interchange file format.
sidefx have invested a tonne into this and you'll eventually get to the solaris/LOPs part of houdini that is entirely built around the USD standard.
the USD spec is a lot m...
Anonymous 8/27/2025, 12:38:27 PM No.1017627
/wip/ - Works In Progress
Show us that cool new project you got in the works anon-kun!

Previous Thread: >>1014090
Posts: 31 | Images: 13
Last: 9/6/2025, 11:46:44 AM
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>>1017926
Update
Made some ballistic tests for the shotties we're working on for our gaym, wanted to test shotgun projectile spread and the results were pretty interesting, anything above 5° rotation per individual projectile and the gun won't hit the broad side of a barn
>>1018164
0.5° rotation
Anonymous 9/4/2025, 4:55:17 PM No.1018054
Cosmetic bottle blender render 3D
rate my cosmetic bottle, made from scratch you schmucks ( 5 hours of editing to make it as realistic as possible and they didn't hire me)
Posts: 6 | Images: 0
Last: 9/6/2025, 11:44:19 AM
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>>1018062
>>1018093
>>1018054 (OP)
Everything is flowing
lights are too strong on top
back round color needs to be darker so the product will look better
box is too big
Anonymous 9/4/2025, 2:05:06 PM No.1018044
Thread 1018044
>Oh you installed Blender huh? Making a low poly game are we? Good luck, buddy, you and the million other schmucks, heh.
Posts: 13 | Images: 0
Last: 9/6/2025, 11:40:51 AM
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>>1018044 (OP)
>paying for software that does the same thing, but with an outdated interface
>>1018102
>Visage started development in January 2015 and was announced in September.
So four people making a game with a relatively limited scope and a five year long development cycle. This disproves his point how, exactly? If you're on your own then you'd have a fourth of the man-hours at your di...
>>1018113
Paying?
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Anonymous 3/11/2025, 8:25:13 PM No.1009076
Thread 1009076
It's over
Posts: 253 | Images: 45
Last: 9/6/2025, 9:18:53 AM
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>>1017995
It’s never happening, blend files and autodesk are unreadable to these machines. There’s also the very fact that no such files exist on the internet for it, you have to manually hire people to get such data. Even if you have collected enough data, the work to build it will be the dead end ...
>>1017980
I mean we're bareley even at step two on your list
>>1009076 (OP)
damn... it is
Simon Salva !!h4wpIXR3ZRV 9/4/2025, 10:59:17 AM No.1018028
/c3dmg/ - Christian 3D Modeling General #1
Post and discuss project ideas, WIPs, etc. If you want to upload a file, use a cat/litterbox file or an upload on a reputable 3d model sharing site such as Sketchfab. Don't post anything blasphemous and have fun.

FEATURED: https://www.renderhub.com/jofox/jesus
Posts: 20 | Images: 0
Last: 9/6/2025, 6:42:03 AM
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>>1018130

I only stay constrained to like 8 boards, not the entire website doofus.
>>1018140
>constrained to eight.

Bet you have an interesting plate whenever there's a buffet anon.
>>1018152
>anon

Sorry I misspoke, I mean't tripfag.
Anonymous 6/23/2025, 3:40:08 AM No.1014066
A thread for my stuff
Jita - She doesn’t wear a shirt because wearing shirts is weird where she lives. Only her head is "finished".
Posts: 115 | Images: 72
Last: 9/6/2025, 3:07:52 AM
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>>1014311
ok but what if she was pregnant
>>1016591
>>1016592
>The Greenis (green penis)
The BBC (big bosequias cock)
Just noticed the mechanical details on the arms/elbow joints (pic related). Nice touch.
In fact, all the new renders are lovely.

>Monitor color adjustment
Totally understandable. I had a similar issue in the past. Often I'd...
>>1017654
Bumpin'
Anonymous 9/5/2025, 10:21:36 PM No.1018144
Thread 1018144 Archived
>no, you do not UNDERSTAND. LE SOVL. its all about SOVL. le 2001.... sovl. modern games with sovlless pbr don't have it... Im gonna bank in being a le based retro pixel dev with my sidescroller #1608 on steam because i know whats SOVL gayming and how to make it even better than the industry artists who made it. Today I installed blender. YOU WILL SEE.
Posts: 3 | Images: 0
Last: 9/5/2025, 10:49:33 PM
>tranny dev cooking up new project
>insists it’s got SOVL
spoiler: it’s just another low-poly Unity game with crunchy pixels

"i'm not like other retro devs"
proceeds to slap VHS filter, PS1 fog, and blocky trees in Blender

main character
>The Mapper
>a polygon man that looks like GoldenEye reject
...
>>1018144 (OP)
>being this obsessed
tranny behavior
Anonymous 9/5/2025, 9:52:59 PM No.1018141
Thread 1018141
is EMV engine hard to setup, or am i just retarded?
Posts: 1 | Images: 0
Last: 9/5/2025, 9:52:59 PM
Anonymous 7/30/2025, 1:51:44 PM No.1016084
Blender General
Previous: >>1011128
Posts: 304 | Images: 90
Last: 9/5/2025, 9:24:59 PM
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I'm kinda blown away by how fast Lumen (UE5) is compared to Cycles, like even with Path Tracing on it's insanely fast and basically looks just as good
Are there any Blender>UE workflows where I can do all my animation/cinematics in Blender then just port to Unreal for rendering?

It's a game engine ...
>>1018086
You could try looking into the USD format, it's a scene format and I believe both Blender and Unreal support it
>>1018086
>It's a game engine so I suppose bake anim > apply all modifiers > export scene as fbx?
this should work yeah, i've been tempted to try it myself
Anonymous 9/5/2025, 8:01:38 PM No.1018131
I hate Blender 4.4
I hate the fucking animation slots.
What possessed them to take something that was simple and worked perfectly well and make it complicated for the sake of complicity. I can no longer export animations from blender to unreal because all the animations are the same.
>Clearly keyframed jump animation?
Nope, everything is a walk cycle.
>Want to check a tutorial on youtube to see how it works
"Here are 3 different geometric objects spinning around and keyframing them. Isn't this so simple now?"
I fucking hate this.
Posts: 3 | Images: 0
Last: 9/5/2025, 8:47:21 PM
>using blender
there is your problem retard
>>1018132
Yeah, well, it turns out I was retarded and I didn't even need to touch the slots. So take that, retard.
Anonymous 9/2/2025, 5:43:02 PM No.1017954
/SQTDDTOT/ Stupid Questions That Don't Deserve Their Own Thread
this is zombo.com and you are welcome
Posts: 13 | Images: 2
Last: 9/5/2025, 8:31:33 PM
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>>1018079
Do the Jonathan Blow strat. Make programmer assets that looks dogshit but are rich in aesthetics, colors, dynamics that convey an abstract notation.
He completed 90% of the game with programmer art, at that point he can hire an artist for cheap because he is not paying him to iterate alon...
>>1018081
The game is very small in scope, and I've got a 2D artist that will make concept and reference art for the 3D characters
>>1017999
Unfortunately, there's not a great (free) all-in-one tutorial for what you want. Even the paid tutorials out there are a bit spotty in terms of quality. Blender isn't an industry standard, so there's just not the same catalog of tutorials from veteran artists. But you can assemble the basi...
Anonymous 9/5/2025, 10:32:31 AM No.1018082
Dear or Alive 6
https://youtu.be/jD3TFbSmztI?t=1
Is there a term for DOA6 style hair/materials that aren't realistic and looks gorgeous? The shading on clothes are simple yet looks intricate.
Posts: 7 | Images: 0
Last: 9/5/2025, 4:10:54 PM
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>>1018091
>To my eye the purple hair reads like high resolution stencils that use alphacut, the texture tints around each strand at the edge of the mask then help hide this fact.
Can you explain this without all the fancy words. The term Stencil is really overloaded.
>>1018092
They're just pbr hair you don't see dithering because that's not particularly linked with pbr.
>>1018094
Can i write a shader in your womb with my big white uncut cock?
Anonymous 6/23/2025, 5:39:15 PM No.1014090
/wip/ - Works In Progress
A thread for work in progress of your projects for (horrible) feedback by the community.
Previous Thread: >>1009306
Posts: 343 | Images: 154
Last: 9/5/2025, 4:03:56 PM
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>>1018011
Mewtwo would more be like a Sphynx cat.
>>1018012
but in the movie when he clenches his finger bobbles after breaking out of the tube it makes this rubber on rubber rubbing noise.
>>1018071
You do realize I'm going by headcanon, not official, right?
Anonymous 2/20/2025, 4:47:42 PM No.1007862
/DailySculpting/
a thread to post your daily sculpts and sculpting in general
previous thread >>1003156
Posts: 229 | Images: 126
Last: 9/5/2025, 1:54:42 PM
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>>1017257
You'd bring it to Maya for Quad Draw, or keep it in ZBrush for a Retopo method, or in Blender idk
What's the most recent cracked version of Zbrush? Got one from rutracker but it doesn't work (2025.3)
>>1018100
Just use 2019 like everyone, it's not like the software changed in the last 6 years
Anonymous 7/3/2025, 8:49:57 PM No.1014631
Thread 1014631
Did sfm set back 2010s animators years? (kinda ignore pic)
Posts: 23 | Images: 2
Last: 9/5/2025, 12:36:24 PM
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>>1017723
The rest of the environment and it never looking the way you want it to
>>1014631 (OP)
It probably boosted the general interest for 3D animation by a huge amount.
>>1017723
Since you're manipulating secondary parameters like focal length it's super unintuitive and fiddly and you aren't gonna get he effect you want still, since you aren't trying to reproduce a real physical scwne configuration but a weirdo bendy cartoony character look. Sp you bend the charact...
Anonymous 6/16/2025, 5:58:24 AM No.1013702
Thread 1013702
I come with a heavy question, I come with hunger for answers.

I tried making fortnite 3D blender porn a year ago, I never got better, I never got better. I want to present the evidence of lack of progress as well as present the works of others, current day, that are performing better works. Could it be proof of talent?
Posts: 72 | Images: 22
Last: 9/4/2025, 10:42:27 PM
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>>1013702 (OP)
get better at animating

99% of 3d porn sucks because the animation is shit. Even for stills, animation will make you understand posing and what makes poses appealing
>>1017336
he can't even do the most rudimentary blender stuff he has no chance of animating anything
>>1013922
the reason most people suck at 3d porn is because theyre either just tech nerds or coomers with no actual understanding of aesthetics.
they dont understand lighting, mood, etc. anyone can make widowmaker's big dick in a dark room over and over again,and the render can look "good," but it d...
Anonymous 5/11/2025, 2:57:18 PM No.1011815
Thread 1011815
how the fuck does a studio of 30 people total (including programmers, managers) create such a massive game with unique environments and character models?

I struggle to create any environment in less than a month that is going to be rendered in a still frame. what kind of magic do these people do?
Posts: 60 | Images: 4
Last: 9/4/2025, 8:40:30 PM
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>>1017790
What you are talking about is called asset libraries and has nothing to do with employees
Saar I am in the credits, this is very outrageous. Do the needful and remember there would be no game assets without me, saar.
I've seen gameplay and it looks like an asset flip, dont see the hype, avg gamer will eat up anything their favorite streamer tells them
Anonymous 9/2/2025, 10:48:57 AM No.1017944
Lighting/Shading
I remember reading somewhere that old-school video games used to treat illumination through a lens of studio lighting. Instead of simulating rays, they use a combination of point/directional/spot/ambient light to convey the emotion of a scene.
Is there any blog or video that talks about this phenomenon in depth blending both technical and artistic knowledge, comparing different shading models from different era.

Also, PBR materials today is treated as some sort of divinely "correct" way to do stuff. When you talk about disadvantages, everyone gives a handwavy remark of "slightly" less performance. But how much? There are no exact metrics obtained by comparing two scenes that were designed with both traditional and PBR models in mind without bias.
Posts: 10 | Images: 0
Last: 9/4/2025, 7:10:56 PM
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>>1017946
>actual artists
all 3d game assets are outsourced to india now
>>1018058
Average indian 12 year old working on AAA titles in a sweatshop for 3 rupees MOGS the fuck out of anyone on this board
>>1018059
he deserves it too, considering
Anonymous 8/22/2025, 1:27:22 PM No.1017350
crocotiles 3d
is this program worth anything? I am primarily going to decide between it and blender. I am a complete permabeg. Any thoughts? not a single person on /v/ or /vg/ or /3/ has ever talked about it afaik.
Posts: 20 | Images: 2
Last: 9/4/2025, 2:02:51 PM
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It feels like a toy that only the creator can use effectively for his toy art
>>1017818
Reminds me of that sculpting app Pablo made for the iPad, I doubt there's even 200 users
>>1017857
I bought it like an idiot. Tried using it three times, it's so bad. It really just was a way for him to sell his tileset and showcase his pixelart.
Anonymous 9/13/2024, 3:47:07 PM No.995160
PS2-Era Graphics
Im working on developing some games in my spare time and I’d really like to target the fidelity of ps2-ps3 style games, mostly for stylistic purposes (but also because I’m solo and don’t have the time and resources to make too many high poly things)

Specifically, I’m really interested in how characters like pic related were modeled and textured to look semi-realistic and expressive (especially textures because I’m still terrible with them)

Feel free to post low-poly or just your favorite models/textures from the games of the good old era of games
Posts: 140 | Images: 34
Last: 9/4/2025, 6:25:26 AM
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>>1017994
>>1017966
'Verlet integration' constraints, they are history independent and the physics emerges coherently at any frame-rate just as a result of the delta from the previous state.
Implemented it myself in unity using this paper a few years back.

https://www.cs.cmu.edu/afs/cs/academic/class/15462-s...
>>1018004
Chur bro
Anonymous 9/4/2025, 4:20:02 AM No.1018024
Thread 1018024 Archived
How do I make money by making roblox costumes?
Posts: 1 | Images: 1
Last: 9/4/2025, 4:20:02 AM
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Anonymous 9/3/2025, 11:29:51 PM No.1018015
Thread 1018015
Rate my 3ds Max render. Am I ready enough for a position in the animation industry?
Posts: 2 | Images: 1
Last: 9/4/2025, 2:41:19 AM
>>1018015 (OP)
No you compressed it too much, all for 20 frames that you could have done in Microsoft movie.
Anonymous 8/25/2025, 2:04:36 AM No.1017471
Thread 1017471
>have the drive to do something
>open blender
>stare at cube while alt tabbing back to other shit
>drive slowly melts away
>eventually do nothing and close blender
how do you fight it bros? i used to spend hours learning and practicing, now its all gone
Posts: 16 | Images: 1
Last: 9/3/2025, 9:48:17 PM
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>>1017471 (OP)
I mean if you didn't do anything you didn't have that drive in the first place
>turn off precise mouse input
>aim improves
>>1017471 (OP)
I feel this but with Unreal engine...
spent years learning and when it comes to making something of my own rather than for a company I just get demotivated
Anonymous 8/29/2025, 11:35:19 PM No.1017781
AnimBOT
The single most used Maya add-on and not a single person has decided that it would be worth the time to crack it.

Maybe they have? If they have, someone send it my way I'm not paying for it.
Posts: 15 | Images: 2
Last: 9/3/2025, 9:45:58 PM
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>>1017896
it's spelled NIGGER
>>1017925
Give us detachable and reattachable bones like bionicle then maybe we will.
>>1017903
All the tools in the add on a quality of life "nice to haves" you can do everything all those tools can do with 1 or 2 extra steps.
Anonymous 4/26/2025, 3:26:50 AM No.1011117
/DAZ3D/ general - RIP Swords and Sorcery Edition, Hello 2025 Alpha edition edition
Previous: >>1006697
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin
(Pruned some long inactive suggestions from past OP)

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

News: Daz 2025 -ALPHA- has been released.
https://www.daz3d.com/blog/daz-studio-2025-alpha-release
Major complaints are viewport performance and various missing features.
Support for Filament has been added to MacOS version as well as filatoon.

Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U

Post more Quinns!
Posts: 463 | Images: 115
Last: 9/3/2025, 2:30:59 PM
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>>1017927
>>1017961
>>1017961
>>1017961
New thread!
>>1017927
Maybe your threshold for the denoise is too high?
You shouldn't use it either way because the internal denoise is garbage.

Blender or Intel denoiser are better.
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Anonymous 9/1/2025, 4:30:05 PM No.1017914
Thread 1017914
Posts: 6 | Images: 2
Last: 9/3/2025, 11:22:45 AM
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>>1017953
I have an elf version that has slightly narrower features
>>1017964
It's the profile not the front, the maxilla and the mandible are protruding a bit much, making them have less female features apart from that they look good
>>1017987
I'll try pushing it back a bit, thanks!
Anonymous 8/20/2025, 5:36:40 PM No.1017244
Some super low-poly 3D models I made.
The idea is to make simple games with them : )
Posts: 23 | Images: 9
Last: 9/2/2025, 5:58:34 PM
19 posts omitted. Go to thread.
>>1017674
It’s nice that someone remembers me. Yes, in the last few months I’ve managed to improve this tool. For example, now I can export to .glb format, which allows the models to be used in a wide variety of development contexts.
>>1017734
Yes I recognised the format of your renders.
Keep posting anon, I like your stuff.
>>1017672
pretty cool, anon
I'd love to see more
Anonymous 9/2/2025, 10:00:50 AM No.1017942
Thread 1017942
/3/ if it weren't for you I would not have found this cool hobby
I like to take molecular biology stuff from the protein databank and render it in Maya.
I once asked about this here on /3/ in a stupid questions thread and was told where to go and what to do. A year later here I am playing around with cool stuff.
Posts: 4 | Images: 0
Last: 9/2/2025, 5:52:27 PM
another cool one
>>1017942 (OP)
They look really cool anon
that's neat anon. this might be of interest to you as well:
https://extensions.blender.org/add-ons/molecularnodes/
Anonymous 7/25/2025, 4:25:40 PM No.1015811
Thread 1015811
for all my low poly phototexture enjoyers here
https://youtu.be/bK3XwkbEPRg
a world4jack video... its a tutorial on how he textures his dudes
i downloaded it, so if it takes it down ill repost
Posts: 5 | Images: 1
Last: 9/2/2025, 5:43:27 PM
1 post omitted. Go to thread.
>>1015811 (OP)
his uv maps looks like shit
>>1017859
thats the point
>>1017859
No need to have pretty uv maps, it's not a portfolio piece
Anonymous 8/28/2025, 12:05:22 PM No.1017693
Thread 1017693
Cinema 4D R9 is nice.
Posts: 4 | Images: 1
Last: 9/1/2025, 5:09:43 PM
>>1017693 (OP)
I'm still using R18 with loads of plugins. Far better than the newer subscription crap.
>>1017693 (OP)
vgh..vghhh....s..sovlll sovl sovl kino retro old cgi sovl!!! aaAaAaaa!! SOVL!!!
>>1017726
>retrooldsovlkino.cgi
Anonymous 8/31/2025, 3:50:25 PM No.1017854
Thread 1017854
Alright started my very first lowpoly character trying to use techniques here
>>1017490

How fucked is it?
Posts: 12 | Images: 0
Last: 9/1/2025, 2:05:18 PM
8 posts omitted. Go to thread.
>>1017909
you can just mark seams where you want UV borders to be (If you look at that quake model from the other thread you'll see all around teh silhouette will work decently) and then auto unwrap
>>1017910
Yeah I tried that and it sort of works but many places the pixels rotate oddly and bleed beyond edges, like the boots and pants. Somehow the quake model pixels align perfectly along the edges

in other places it looks strerched beyond retarded, like the top of the boots (to be fair the qua...
>>1017912
There's no "somehow" about it, they adjusted the UVs so it would. Just move yours around after the auto unwrap
Anonymous 8/30/2025, 4:03:49 AM No.1017788
Thread 1017788
Meanwhile you fags keep argueing about autodesk vs blender and coomer AI taking blender jobs, I keep improving my skills.
Posts: 10 | Images: 0
Last: 9/1/2025, 7:02:45 AM
6 posts omitted. Go to thread.
Chris you are wasting your time,do something productive irl
>>1017867
he posted a painting of a frog a few days ago
said he used reference
so maybe the right neuron fired after 20 years and he finally started using references
one day he may even use references for humans
we may all live to see cris making it
what a time to be alive
>>1017874
watch him try out a new "workflow" next week with all progress erased lol
>we may all live to see cris making it
you must be new to this
Anonymous 9/1/2025, 1:36:55 AM No.1017887
Thread 1017887
Ok, lads.
Does Blender 4.5+ have the ability to do this yet?

The image explains it better than a paragraph could.
Where you can have an object in edit mode without curve modifier applied, and be able to see the edited changes on duplicate or instanced object positioned elsewhere under a visible curve modifier.

Something with clones parented to empties maybe?

If not, can Maya do it? I can buy a license for Maya if so. And please no Mava Vs Blender thread, I don't care anymore. Just want to make shit effectively. Will probably end up setting blender's control scheme to Maya and use both for which ever needs either program excels better with.
Posts: 4 | Images: 0
Last: 9/1/2025, 2:55:55 AM
>>1017887 (OP)
If the duplicate object is linked, edits to the geometry of one of the objects will be replicated in the other. I don't know if it's possible to link currently existing duplicates, but you can simply make a new duplicate and check the "Linked" option.
>>1017888
Will look into this, I greatly appreciate you taking the time to reply!
>>1017888
SICK.
Finally, I had been wondering for years how to do this. Appreciate it!
Anonymous 8/25/2025, 10:36:20 AM No.1017490
lowpoly psx/n64/win95 era 3D graphics
What's the quickest way from retard to creator of this?
Wing3D?
Posts: 33 | Images: 7
Last: 9/1/2025, 1:26:30 AM
29 posts omitted. Go to thread.
>>1017879
retard
>>1017880
use your big boy words
>>1017879
it's the smartest and easiest way to do it and likely always will be; painting at 128x128 or 256x256 resolutions is a challenge because you can't get a clear read on values and what it is you're actually painting
Low Poly 8/26/2024, 7:03:31 AM No.992953
Thread 992953
Use this as a place to help rebuild after the great purge /3/

I autisically save everything so hopefully I can help give back to a board that I love on this god-forsaken Mongolian basket weaving site
Posts: 322 | Images: 124
Last: 9/1/2025, 1:03:32 AM
318 posts omitted. Go to thread.
why the FUCK is low poly modeling so difficult?
left is a helmet from the original King's Field, not exactly the best looking game out there, but this is still a nightmare for me to model and I've been using blender for years
right is my quick attempt before I dropped it. I just don't get it at al...
>>995017
HOW THE FUCKKK DO THEY DO THIS?
>>1017510
Used Wings3D
Anonymous 8/27/2025, 6:35:50 AM No.1017621
3d animation
Is there a good channel to learn how to make 3d animation and what's the good 3d software animation for beginner
Posts: 31 | Images: 5
Last: 9/1/2025, 12:59:01 AM
27 posts omitted. Go to thread.
>>1017789
>international feature film
Flow had zero speakers and didn’t follow the rules on TV license because it soon after went to MAX an American only audience television/streaming service.

Any other things Flow did that people should know?
>>1017826
>Any other things Flow did that people should know?

Highest viewed film in Latvia
Won an academy award
Won a golden globe
Made 50 million euros and only cost 3 to make.
also first animated film to win an independent spirit award.

>But... but the cat didn't speak
You can keep coping.
>>1017868
Hold it, the Oscars are very clear that only one country gets the award. You claiming a France guy produced the video in France then released it on Latvian. Also they changed the name from Straume. How do you look at this an not see corrupt filmmaker who lied about stuff to get an award. I...
Anonymous 8/19/2025, 8:00:59 AM No.1017161
Thread 1017161
how the hell do i get the calligraphy line style to work on blender?
been trying to do it but it's not working.
Posts: 18 | Images: 2
Last: 8/31/2025, 4:08:45 PM
14 posts omitted. Go to thread.
>>1017850
>>I say cartoons have more elements besides looks
>>Reference looks
My bad, dog.
So what kind of proportions and deformation are Blender not capable of performing? I need an example, because I can't even imagine such a limitation for Blender.
>>1017835
Don't interact with the schizo
>>1017853
I really try not to, but he says the most outlandish things and I can't believe that, well, he really believes what he's saying
Anonymous 8/31/2025, 8:54:14 AM No.1017841
Learning 3d animation
Can you guys recommend me some really good YouTube channel that teach us how to make 3d animation. REMEMBER A REALLY REALLY GOOD YOUTUBE CHANNEL THAT TEACH US HOW TO MAKE 3D ANIMATION

Addition : i'm the same guy who make thread that post “Is there a good channel to learn how to make 3d animation and what's the good 3d software animation for beginner”
Posts: 4 | Images: 0
Last: 8/31/2025, 2:38:00 PM
>>1017841 (OP)
Why do you talk like a retard? If there's decent reason I'll share the tutorials I've enjoyed.
>>1017844
My bad for talking like a retard there's a reason why i want to learn 3d

1. I want to learn animation cuz i get inspired by a studio animation
2. I want to make a game mod just in case i want to make some mod in some other games like, half life 2 or
3. I learn 3d animation if i go to co...
>>1017841 (OP)
You were literally given a url to Maya’s Learning channel that has professionals talking about animation. There is no better source, watch it free now.
https://youtube.com/playlist?list=PL8hZ6hQCGHMUCSPAEMsjfPMF8YDIg4F4V&feature=shared
Anonymous 6/1/2025, 6:03:24 AM No.1013015
Why Blender
I think blender was created to keep the bewannabes from real 3d artist and professional. Real artist use any tool at is disposal.
Posts: 209 | Images: 15
Last: 8/31/2025, 2:21:44 PM
205 posts omitted. Go to thread.
>>1017026
Losely connected schizo ramblings are not context. Please seek help.
>>1017051
>>1017053
Trusting AI that everyone knows lies to get imaginary points to feel good is not an answer. Being mad at facts and insulting people is not going to help your argument.
>>1013029
>professional engineer
that makes you a professional brick stacker
Anonymous 8/29/2025, 11:49:59 AM No.1017727
Thread 1017727
home...
Posts: 7 | Images: 0
Last: 8/31/2025, 8:36:44 AM
3 posts omitted. Go to thread.
>>1017727 (OP)
is this from a game? looks comfy kino sovl. i want to live in that house.

>>1017801
??? schizo shit?
>>1017727 (OP)
>tfw the original author went full innawoods schizo and the full game is now free
>>1017727 (OP)
>>1017736
>>1017800
>tfw you know
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