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Anonymous 9/29/2025, 2:38:40 AM No.1019308 [Report]
Thread 1019308
We (programmer and 2D artist) are working on a small 3D idle game.
Was wondering if any 3D artists here with some experience in low poly, cute characters are interested.
Would be nice if we could launch a project consisting of only 4chan devs, but if we can't find someone we will end up looking elsewhere like artstation
We will be paying commission, but please keep in mind we have a small budget
Posts: 63 | Images: 0
Last: 11/1/2025, 5:14:47 AM
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>>1021148
It was more that the online content community was mostly minors who didnt need money to survive and didnt work.
>>1020919
>Back when I was young people made things for fun, and if money came out of it that was just a nice bonus.
Yeah back when you could buy a house and feed yourself on a single salary that sounds nice but we live in a world where a cardboard box is $600 a week grandpa.
>>1021062
>feel free to send me a message
Discord says I can't message you unless we're friends or something
>>1021065
Discord got hacked, told everyone it’s not safe. Yet you still defend OP and Discord because of your stupid opinion. Get a life anon.
What's with the retard itt that has a hate boner for no reason lol
Anonymous 9/2/2025, 7:10:11 PM No.1017961 [Report]
/DAZ3D/ general Celeb edition
Previous: >>1011117
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin
(Pruned some long inactive suggestions from past OP)

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED)
Use this if you are an AMD or Intel pleb.

News: Daz 2025 -ALPHA- has been released.
https://www.daz3d.com/blog/daz-studio-2025-alpha-release
Support for Filament has been added to MacOS version as well as filatoon.

Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U

We all know you are really just using this software to have celebs bang monsters and animals anyways so here is the current breakdown https://www.daz3d.com/forums/discussion/638911/celebrity-look-a-likes-for-3d-figures-part-4/

Other links:
https://f95zone.to/threads/daz3d-art-show-us-your-dazskill.4764/
Posts: 220 | Images: 3
Last: 11/1/2025, 4:21:21 AM
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>>1021147
Built for werewolves
>>1021186
tried to create a quick Rupert then. Early WIP.
>>1021190
>>1021191
disregard, I am a retard. Read your original message as MAD MAX
>>1021190
Oh, feral kid reference?
>>1021124
I'm right, actually.
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>>1021199
The last two who are actually important are old, one that does the retopo and the other one that does the textures. The first two are just the same shit you see on other AI threads here where it just generates high fidelity-looking model based on the image that ends up being wrong in parts...
Rejoice! Your job is about to get a whole lot easier.
>>1021189
>Check the first video
>Less than a week old
Holy shit the cope is real.
>>1021189
>heh look these video AIs are terrible
>some time later
>NOOOO SORA 2 IS TOO REALISTIC!
>AIPOCALYPSE!
>>1021170
>Some time
All of those videos are several months old, it should have happened already by now, and yet all the commercial generators create awful useless results.
Anonymous 8/27/2025, 6:35:50 AM No.1017621 [Report]
3d animation
Is there a good channel to learn how to make 3d animation and what's the good 3d software animation for beginner
Posts: 33 | Images: 5
Last: 11/1/2025, 3:13:29 AM
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>>1017621 (OP)
A clippy rig would be funky
>>1017868
Hold it, the Oscars are very clear that only one country gets the award. You claiming a France guy produced the video in France then released it on Latvian. Also they changed the name from Straume. How do you look at this an not see corrupt filmmaker who lied about stuff to get an award. I...
>>1017826
>Any other things Flow did that people should know?

Highest viewed film in Latvia
Won an academy award
Won a golden globe
Made 50 million euros and only cost 3 to make.
also first animated film to win an independent spirit award.

>But... but the cat didn't speak
You can keep coping.
>>1017789
>international feature film
Flow had zero speakers and didn’t follow the rules on TV license because it soon after went to MAX an American only audience television/streaming service.

Any other things Flow did that people should know?
Anonymous 8/27/2025, 12:38:27 PM No.1017627 [Report]
/wip/ - Works In Progress
Show us that cool new project you got in the works anon-kun!

Previous Thread: >>1014090
Posts: 256 | Images: 13
Last: 11/1/2025, 1:40:24 AM
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>>1017627 (OP)
This looks awesome
>>1021091
Geez dude, racist much? Polish people have been pretty nice in my experience. but you're making them sound like a bunch of cutthroat fraudsters and womanizers.
>>1021092
Those are great! Love the retro style, those would have definitely been pestering me in a laye era dos svga fame like LBA
>>1021085
You generally want to avoid triangles and stick to quads because triangles interfere with your ability to easily add more detail or loop cuts.

Stick to quads and optimize to tris as the last step. It's quite low poly already and you won't be hurting anything. That said, your topo is actu...
>>1021093
thanks anon. It probably shows but I'm quite a noob when it comes to this so having people point out those things to me sure is a great help. I'll keep an eye on that tummy while doing the animations.
In any case, how are you supposed to tackle spherical things like a big belly on a low po...
Anonymous 8/31/2025, 3:50:25 PM No.1017854 [Report]
Thread 1017854
Alright started my very first lowpoly character trying to use techniques here
>>1017490

How fucked is it?
Posts: 28 | Images: 0
Last: 11/1/2025, 12:55:12 AM
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>>1018503
badum ts
>>1018465
>using a hot sexy chick for the cover of a 3d modeling book
kickass
Id make games with you dude I cant do this shit but I can do shaders and PPs
>>1017854 (OP)
that's a cool classic og Iceman, dude
>>1018629
alright gonna fix it
Anonymous 11/1/2025, 12:47:30 AM No.1021210 [Report]
Thread 1021210
What does the job market look like for 3D artists?
Posts: 1 | Images: 0
Last: 11/1/2025, 12:47:30 AM
Anonymous 10/23/2025, 8:39:13 AM No.1020750 [Report]
Thread 1020750
Where can I commission someone to make a 3d version of this character? I want it as good as the models you see in video games like Code Vein or Digimon time stranger. Also, should be editable and usable for VRchat.

I have a $500 budget.
Posts: 29 | Images: 0
Last: 11/1/2025, 12:25:20 AM
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>>1020844
Is it hard to get a job as a 3D artist? Considering you're posting your portfolio on a site with little to no traffic?
>>1020752
i genuinely wish death upon vtuberfags and their simpbot hordes
>>1020844
The ataru moroboshi one actually looks neat
>>1020844
>>1020844
Hes not. Its a trick to get your hopes up so he can be like
>uhm i think $7 is enough
Anonymous 6/23/2025, 3:40:08 AM No.1014066 [Report]
A thread for my stuff
Jita - She doesn’t wear a shirt because wearing shirts is weird where she lives. Only her head is "finished".
Posts: 132 | Images: 72
Last: 10/31/2025, 11:18:04 PM
126 posts omitted. Go to thread.
ignore the assmad autist, we want to see more and think this is cool
>>1018376
yet you are so lazy you posted a fucking youtube thumbnail instead of a dedicated screenshot from your own console / pc emulation.
Pathetic.
>>1018957
This, I'm here for the boobs
>>1017630
>>1018285
When will we have them bounce?
i personally want more boobs
Anonymous 10/31/2025, 10:53:10 PM No.1021206 [Report]
Thread 1021206
72 hours in blender.. le sovl... so much better than pbr and crappy modern games... now I can finally make my groundbreaking game with a self-inserted trans protagonist to stun the world
Posts: 1 | Images: 0
Last: 10/31/2025, 10:53:10 PM
Anonymous 10/31/2025, 10:00:41 PM No.1021202 [Report]
Thread 1021202
Uhh, Maya bros...? Why is THE Lucas Pope recommending to pick Blender over Maya?
Posts: 4 | Images: 0
Last: 10/31/2025, 10:29:10 PM
>>1021202 (OP)
As the comment you didn't include in your screenshot says, his Maya nitpicks are well documented in the Obra Dinn devlog, so you could just read that
>>1021202 (OP)
Because Obra Dinn literally doesn't have a single frame of animation, therefore he didn't use the one thing Maya is best at
>>1021202 (OP)
Because he's a long time Maya user, so he knows
Anonymous 10/28/2025, 9:53:36 PM No.1021079 [Report]
Thread 1021079
How do you come up with a really awesome 3d artstyle like this?
Posts: 7 | Images: 0
Last: 10/31/2025, 9:44:44 PM
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>>1021129
>>1021130
Her name is Dolly Dimpley
>>1021129
Not OP. But one of their videos came up on my tiktok feed like 2-3 days ago. Apparently some Smiling Friend fan inserts her OC into scenes of the show as if she's a character. When I say the video, I just thought "huh, neat" and kept scrolling. So I didn't catch her name. But it's just som...
>>1021079 (OP)
ok so what character/artist are you wanting to get harassed this time? just go ahead and say it so I can go follow their work and think they're actually kinda cool.
>>1021089
ah yes the One Piece proportions
Big boobs
Big head
Big butt
Small waist
Small feet
Small hands
Anonymous 7/28/2025, 8:58:47 AM No.1015958 [Report]
Animation
Okay, so I see there's a lot of shit flinging on this board over these two programs, and the general conclusion is that Maya is better at animation and used in professional pipelines.

Can someone just explain to me in depth what makes Maya a better program for animation than Blender? I understand blender has it's strengths but I'm just curious about the animation angle. What tools does maya have that makes it superior for animation?
Posts: 52 | Images: 3
Last: 10/31/2025, 6:56:14 PM
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>>1021196
test, just ignore this
**[spoiler]Test[/spoiler]**
>>1021183
>>1021181
All meaningless posturing then
>>1021182
Nope. I love 3D and I will stay here. We still haven't reached the golden age of 3D as we did with pixel art.
>>1021181
Then there's no need for you to remain on this board
Anonymous 8/12/2025, 5:15:59 PM No.1016792 [Report]
AAAAAIIIEEEEE #2
AAAAAAAAAAAAAAAA
>please wait a while b4 making a thread
Posts: 148 | Images: 11
Last: 10/31/2025, 5:51:31 PM
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what is up with these ai poojeets aggressively asking people "then what's wrong with it? uh?!"
is it all the same retard on different boards?
it would be very funny if it was an AI bot trying to learn. literally asking for feedback in the most autistic way possible. fitting
but it's probably just a ...
>>1021175
Are you drunk
>>1021039
I'm not the guy posting the slop, as a matter of fact I've been following OP's threads for months, but >>1021003 is the first post I've ever made on these threads. I'm not the guy posting the slop, I think he's retarded for thinking you can use inconsistent dogshit like >>1020961 for refer...
>>1021003
>not perfectly flat
Meh.
>>1021023
you're such a fucking pajeet doll
Anonymous 8/26/2024, 1:21:16 PM No.993073 [Report]
Thread 993073
CAD thread? CAD thread.
Posts: 306 | Images: 43
Last: 10/31/2025, 2:26:50 PM
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>>1021161
Gonna give that a shot on the weekend, need to learn that anyway for a mechanical thing Im gonna make that probably won't work great if I blend it. Might settle for just getting it SLS printed from steel and buying a harbor freight polishing wheel because machining is expensive and this is...
>>993097
Similar question. Is there a simple sorta-3D software for designing simple assemblies? I'm trying to figure out how my firearm action concept would operate, and it's really hard to do with layers in Paint.NET. Something very casual, it wouldn't have to do much.
>>1021154
just try onshape with a throwaway email adress in an incognito tab and give it a shot
>>1021157
I think I have to decide whether I redo this from scratch or if I just get it sintered and try to make it not look like shit in the garage.
>>1021157
-- or i just need to git gud, point is really that it's not a one-click process, at least outside of really simple examples
Anonymous 9/2/2025, 5:43:02 PM No.1017954 [Report]
/SQTDDTOT/ Stupid Questions That Don't Deserve Their Own Thread
this is zombo.com and you are welcome
Posts: 290 | Images: 2
Last: 10/31/2025, 6:39:12 AM
284 posts omitted. Go to thread.
>>1021178
no. the circle is just demonstrating the bounds of what other vertices will be affected by the proportional move. change the size of it with scroll wheel. the blender documentation is INSANELY comprehensive so like, read that shit as you go homie. https://docs.blender.org/manual/en/latest/...
I could have sworn that the proportional editing circle was supposed to move with the cursor instead of staying in the vertice selected
am I wrong?
>>1021174
Select all of the model's faces in edit mode and recalculate normals
>>1021174
nevermind, fixed it myself, beveling vertices seems to have fixed it
How do I get these quads to stop rendering themselves as concave? I've tried flattening with loop tools, smoothing, merging vertices, making the vertices planar, but nothing is removing this rendering effect. It's appearing elsewhere in the model as well in spots, so I'm wondering if there's some gl...
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>>1021107
-Create some blobby base head
-create a noodly limb that's a spearate free floating mesh, a basic cylinder with whatever chains you need for deforming it, But just the one noodle/subdiv cylinder uncapped and widened at the base
-shrinkwrap constraint from the limb's root bone to the body m...
>>1021096
> on the right: Chris wife
> on the left: my wife
>>1021096
probably the core-waist should be better
and you need better hair, but over all looks nice
a little of anatomy and hair modeling, studies that
>>1021103
Every second of that is driving me insane
Just, what the fuck. I don't even understand 1/10th of what I'm seeing
>>1021096
Nah, you've definitely progressed and I quite like the newer model
Anonymous 8/19/2025, 3:19:05 PM No.1017171 [Report]
Thread 1017171
Any recommendations for Learning professional animation for Blender? I'm swapping from Maya to Blender.
Posts: 24 | Images: 1
Last: 10/30/2025, 3:09:23 PM
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>>1018529
I'm french and yeah his accent is very pronounced. Personally I have more trouble with the indian accent.
>>1017322
If you want to learn more about this specific "genre" of 3D then the nsfw rendering discord has some amazing tutorials. Really helpful people too. Some random dude helped me rig gamora's butthole
>>1018529
Turn on subtitles, turn off sound, stop fishing for excuses
>>1017173
I can't stand this guys voice, I've tried for years to get through that course but french people just sound fucking retarded sadly lol.
>>1017338
This except point of impact should always be the anus. 100 anus based death animations.
Anonymous 10/5/2025, 9:31:49 PM No.1019694 [Report]
Thread 1019694
How the fuck do I texture in PS1 style?

I can model the character, but I am absolutely lost on how to texture it. I usually only handpaint my models and never work in low poly, so I'm clueless. Where do I even get the fucking textures for it? Every tutorial I found is just about how to do ps1 style furniture. How do I texture a more complex character that needs clothes, a head etc? Every texture I look at that could work is copyrighted as well.

Please help I been stuck on this for ages.

I do have substance painter.
Posts: 13 | Images: 0
Last: 10/30/2025, 2:36:09 PM
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>>1019702
just because its a projection doesnt mean it has to be a frontal or side image lmao
>>1019694 (OP)
model in 64x64 uv
>>1019694 (OP)
As much as people like to avoid it, but the reality is you need to be good at traditional art.
1. First you draw concept art for your character
2. Then you draw it from different angles, finalize everything
3. Then you start to abstract away unnecessary details to make it fit for PS1
>MGS...
>>1019694 (OP)
>>1019702
Genuinely astounding how you are so much of a retarded nigger that you can't figure this shit out by just grabbing the model and eyeballing it.
>>1019702
Cool better quit then since you cant be fucked to figure it out
Anonymous 8/29/2025, 11:35:19 PM No.1017781 [Report]
AnimBOT
The single most used Maya add-on and not a single person has decided that it would be worth the time to crack it.

Maybe they have? If they have, someone send it my way I'm not paying for it.
Posts: 22 | Images: 2
Last: 10/30/2025, 2:22:17 PM
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>>1021137
Blender doesn’t have ik/fk by default, you must be talking about their version of auto rig. Which obviously isn’t built for custom rigs like 3 leg dog, 1 leg human or horse standing upright. You’re not a rigger anon if you’re relying solely on automated rig operators.
>>1021110
We're animators not rigger nigger, and beside blender have ik/fk snapping by default and it's just a click of a button, that's why fk/ik snapping is non issue in blender, then there's Maya....... The reason why this thread exist
>>1019390
>>1019429
>>1021106
If you amateurs can’t build IK/FK without some paid tool then you don’t deserve to post here until you have done so.
>>1019429
Mfw when blender already have animbot tools built in and the addon that surpassed Maya is actually crackable without shitton of anti-piracy bullshit like animbot
The final TRVKE that no one will tell you is that Blender has already surpassed Maya in animation (you just need to pirate a handful of addons for it)

https://superhivemarket.com/products/simplicage
https://xeofrios.gumroad.com/l/squish
https://superhivemarket.com/products/animation-layers
https://...
Anonymous 10/23/2025, 5:51:42 PM No.1020774 [Report]
Thread 1020774
What's the best app for making figurines like these?
Posts: 13 | Images: 0
Last: 10/30/2025, 11:50:22 AM
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>>1021052
Only ears in OP look sculpted to me, everything else could be polymodelled.
>>1020776
>>1020791
>>1021049
>>1021052
>>1021140
Just make it in Zbrush, the industry standard with the most advanced toolset and features instead of coping and doing mental gymnastics with your freetard software made by hobbyist neckbeards
>muh cost
If you're too illiterate to sail the seas in 10 ...
>>1021052
SculptGl is written by the same guy who went on to create Nomad, which is better and pretty cheap, desktop versions finally available too
>>1021060
leave him, he is one of them Blender cultist
>>1021049
Anon, it was fully made in Zbrush...
Anonymous 10/23/2025, 10:19:58 PM No.1020804 [Report]
Now Hiring
& Magazine is hiring the following artists for upcoming projects:

- Typographic Artists (text, words)
- Logo Artists (designs, illustrations, etc)

Serious inquiries only. No furries. Please have portfolio or examples of art.

Email:
lamp.lit.magazine at gmail dot com
LampByLit.com

&&&&am
amp&&&
mp&&&&
p&&&&a
&&&&am
Posts: 5 | Images: 0
Last: 10/30/2025, 7:54:25 AM
this should go to /gd/ but good luck getting any replies.
>>1020804 (OP)
>logos
>type
This is the 3d board sir.
>>1020804 (OP)
Are there openings for nigger artists who draw BBC?
>No furries.
Enjoy your lawsuit, bitch.
Anonymous 8/29/2025, 11:49:59 AM No.1017727 [Report]
Thread 1017727
home...
Posts: 22 | Images: 0
Last: 10/30/2025, 7:38:47 AM
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>>1019785
>grinding the main quest
>""""main quest""
>mfw
>>1020255
iykyk
>>1020255
>xhe doesn't know
>xhe wants to know
>>1017838
>>1019739
>>1019785

whats with all the secrecy, what the game called?
>>1019739
holy shit...you can build stuff and expand the house in the game?? at first i thought its a mod but apprently its a built in feature? thats so cool! ive only been grinding the main quest all this time haha
Anonymous 10/18/2025, 8:55:33 PM No.1020443 [Report]
Plasticity vs Fusion360
I'm still cracking my head if I should get the studio version of Plasticity which has xnurbs and square, or stick to fusion360 free edition.

Is Plasticity better than Fusion for game 3d assets?
Posts: 21 | Images: 0
Last: 10/29/2025, 5:42:21 PM
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>>1021121
>t. ranny software engineer
Source: trust my ass
>>1021109
Nick I just know you vibe coded Plasticity. I have no remorse pirating it.
t. software engineer
>>1021081
I haven't seen it on the usual sites but Plasticity has been cracked a year back already. You are talking about the latest versions right?
>>1021109
Hey Nick, I'm just not gonna pay 300 dollars for your software, and I don't care about funding some random nobody. Tough world we live in today. If we can get it for free, we will get it for free. Tell it to the Russians and Balkans who have practically the hugest group scene and piracy co...
>>1021081
If you're using a CAD you're probably precision modelling mission critical components and you probably make a lot of money. Have some respect and pay for a tool errors in which can cost people lives. Do you not think it's important to have tools like this properly funded?
Anonymous 10/9/2025, 1:19:58 PM No.1019875 [Report]
Complete novice here
Do modern video game trailers use the same in-game 3D models, but render them differently due to hardware limitations? If so, why do the models often look worse during actual gameplay, and can that visual difference be fixed through shaders or other rendering techniques?

For instance, look at the hair in the pic I posted
Posts: 22 | Images: 0
Last: 10/29/2025, 5:54:14 AM
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>>1020078
>t. basement dwelling virgin /3/cel
>>1020078
>"is it hardware limitations?"
> not it's not, here's why
>"right, but is it hardware limitations?"
> not it's not, here's why in more detail
>"but it's hardware limitations, right?"
> not it's not, here's why in clearer detail
>"waaah waah don't treat me like a baby by explaining things t...
>>1020014
Not everyone is a basement dweller who plays with 3d models all day. You think regular normal folk even know what a polygon is in 3dcg context? Fucking elitist cunt
>>1019918
to add to what other anons said its not just the higher quality models, its also lit from the perfect angles, color corrected and goes through 30 layers of post processing to make the image look as appealing as possible. all those things while doable realtime (in the game) wont universally...
>>1020012
They're not patronizing, OP is either underage or has lived under a rock for decades
Anonymous 10/26/2025, 3:43:43 PM No.1020937 [Report]
We need less "artists"
Every day I open /3/ and it’s the same thing. Blender donuts. Default cubes. Overweight men dragging vertices on their little anime girls.
>How do I make hair?
>How do I make cute loli?
>WIP thread oversaturated

We’ve reached peak 3D artist. It’s time for a creative extinction event. The planet's filled with mid-poly orcs and slightly shiny anime girls. There's just an oversaturation of "artists" and the solution to this would be a global culling. You will never make money, you will never prosper from this, and you will be laid off as part of the wave in the next 3 months like everybody else.

Put down the tablet, get away from your computer, close Blender, and pick up a wrench. The world doesn’t need another Eevee render. It needs electricians, welders and forklift drivers to let you rediscover the joys of honest labor.

At the same time, the 3DCG industry will slowly begin to heal once this process has started, after all these dozen "creative minds" are back to tightening nuts and screws under a vehicle to apply their endless creativity to.
Posts: 13 | Images: 0
Last: 10/29/2025, 3:52:44 AM
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>>1021055
>>1021071
excellent idea, i live fairly close to a large graveyard too so it might be actually feasible
>>1021055
You can also get a goth gf this way, they like walking on graveyards.
>>1021046
There’s the graveyard jobs, can’t interact if their dead.
>>1021038
>>1021045
what's a job that doesn't have me directly interact with customers/the elderly that isn't oversaturated these days? main reason i'm considering a tradesman job like mechanic/electrician right now is because my mother is a "the customer is always right" type of woman and having sp...
>>1021038
Solid rec, healthcare is king in terms of being fundamentally useful anywhere any day and age. Another job that is quite fundamental, but also very much 3dcg-relevant is a hairdresser. And I'm not talking about dumb-ass good-for-nothing barbershop folk, I'm talking real maestro of the curl...
Anonymous 3/16/2025, 11:03:18 AM No.1009405 [Report]
Thread 1009405
*teaches you nothing*
Posts: 175 | Images: 19
Last: 10/29/2025, 3:17:05 AM
169 posts omitted. Go to thread.
>>1011873
Im just going to make a highpoly sculpt and just retopologize after.
>>1009519
to be frank, i don't know what to recommend to blender newbies these days. I learned most of Blender through a video series called Blender Underground. It was the absolute best series in its day
They're just hard on you buddy. Lol arch Linux community >=2.0 *sigh"
>>1020277
Work
Flow
These two words mean the flow of the work.
You're a noob, so you have no work and thus no flow.
Do some work, and you will find the flow.
>>1020271
Thus the importance of learning what the workflow should be
Nuuuu 10/28/2025, 2:18:59 PM No.1021053 [Report]
VRoid
Is there a way to emulate VRoid's PC version on my android tablet? I really don't like what mobile version offers (and lack computer), but maaan I wanna repeat after these cool Japanese VRoid avatar videos
Posts: 7 | Images: 0
Last: 10/28/2025, 11:45:58 PM
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>>1021083
No, but it might be the most slow board ever. There are literally like 5 anons here.
>>1021056
Looks like /3/ is the most tame, normie and retarded board to ever exist. Are you aware of your neighbor /pol/?
Vroids sounds like an awful disease
>>1021056
/g/ is one of the other boards, a better fit for an emulation question. Around here's it's about actually making 3d models
What is a /g/ question? Sorry I'm not here often
Anonymous 10/14/2025, 9:40:21 AM No.1020114 [Report]
Thread 1020114
How long would it take a beginner in 3D modeling to sculpt a face like this from scratch?
Posts: 43 | Images: 0
Last: 10/28/2025, 8:47:35 PM
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>>1021042
They have art cram schools in many Asian countries to prepare for entrance exams to universities
>>1021035
No, they only do this for academic subjects.
>>1020996
Koreans can make bodies but they can't model appealing faces to save their lives

The secret is grinding art from childhood which you never did. They've been forced do that by their parents and weren't allowed to do other hobbies
>>1021005
There are no figures of this character in 3d
>>1020996
Figurines. Aka sculpting.
Anonymous 10/27/2025, 11:08:43 PM No.1021031 [Report]
Thread 1021031
I am making a mask to 3D print for halloween.

Why isn't it bending properly when I use lattice? I want it to bend so it's easier to fit over my face. Some parts stay back and it causes the mask to look choppy and deformed.

What am I doing wrong?
Posts: 5 | Images: 0
Last: 10/28/2025, 7:44:14 PM
>>1021031 (OP)
>>1021058
>>1021059
It's also possible that your mesh has unintentionally disconnected geometry (multiple vertices exist in the same position), try selecting all vertices in edit mode, press m - "merge by distance".
>>1021031 (OP)
>What am I doing wrong?
Well, you're trying to make a mask using a lattice for a start.
Its also helpful if the lattice shape is closely shaped tothe mesh youre deforming. Your lattice is way thicker than your mask.
You should up the resolutionnon that mesh by a lot, a lot.
Otherwise it's hard to tell from just this angle. The outer verts of the lattice might need to be moved too. It may also be the case that you need to exagerate the bend in the lattice to get the mesh to bend the way you want. Thats typical.
Anonymous 10/21/2025, 12:28:48 PM No.1020623 [Report]
Thread 1020623
How can I create these two characters quickly with the least resources possible? Would an AI mesh generator be able to do the job, including shipped generated HD textures?

Seen people in shorts crank out entire anime girls in Blender or AI in like 7 minutes, meanwhile I’m still stuck tryin to do it.

Not looking for a "learn topology" lecture. I want to know what pipeline actually gets y'all from nothing to anime girl fast. Bonus if I no need to spend 3 months learning blender sculpting for it.
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>>1020623 (OP)
>How can I create these two characters quickly with the least resources possible?
>Bonus if I no need to spend 3 months--
Impossible
>>1020749
Thanks bro, only man in here who does no trolling and gatekeeping
>>1020623 (OP)
If you want high fidelity slop then I suggest you look into Daz studio. It has enough presets and assetpacks with possible variations and modification settings to allow you to make some slop high fidelity model almost as if you were in videogame character creator. Look into the workflow, a...
>>1020626
It's one guy(a bot) trolling.
>>1020700
Im sorry, if you cant google it on your own then you're probably not capable of downloading the model on your own, so its impossible for you :(
Anonymous 9/30/2025, 7:01:47 PM No.1019394 [Report]
Thread 1019394
What are GOOD courses for 3D animation in Blender?
So far I only found Alive! by Pierrick Picaut. The rest suck fucking ass, but maybe I missed something
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>>1021028
Alright well, if I were you id look up the thing i mentioned
>>1021025
maybe, i'm still learning
>>1021021
Right, but you might want to look into proper Pose to Pose workflow. I might be wrong but it looks like you're just placing keyframes randomly (and like most beginners, probably way more keyframes than necessary)

Again, I can't tell for sure so I'm sorry if I'm wrong, but those are usuall...
>>1021002
of course, i watched a few Pierrick Picaut videos which helped, but for the most part it was just me and the reference
>>1020994
You still want to watch how the pros do it. Not just for quality, but also to get faster.
Anonymous 10/20/2025, 5:31:58 PM No.1020578 [Report]
Thread 1020578
Making a goblin model
What weapon should i give him?
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Last: 10/27/2025, 7:15:25 PM
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>>1021008
This would make a great satyr.
>>1021012
He probably got teased as a grot
>hey small nose! Lemme use you jaw to level my table HAHAHAHAHAHA
>look at the symmetry on this guys face! Its like he's halway in water!
>>1021010
ha, i tried to make a goblin that people would actually play as in a RPG
>>1021008
He must be a serious pariah for being so handsome in his society.
>>1020578 (OP)
Nice to see somebody else making goblins brother
Anonymous 9/19/2025, 5:07:31 PM No.1018907 [Report]
Thread 1018907
Tom steps down, chuds.

It's over.
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Last: 10/27/2025, 3:50:27 PM
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>>1020904
>they eventually ported the rigs
No I am not wrong when I say you left out context. Medalist used Mgear in Maya had article screenshots proving it was 100% in Maya. Blender was referenced for drawing team, they did not use Blender for animation. They did not use Blender for creating charac...
>>1020903
>>Only used for background and objects, not building the characters or model.
Second article in the series is literally all about building the characters in blender. But I now understand a maya user would not have the mental acuity to understand multiple pages.

>Note Mgear was not ported
...
>>1020893
>Originally, Blender only dealt with poses, but at the request of the drawing team, Maya's rig and controller were also ported, so it was able to handle motion, and it was used not only for skate shoes, but also as a guide for character drawing.

>Note Mgear was not ported, this is your En...
>>1020893
>>1020894
now you're just trying to trigger the schizo
Also a 4 articles series on the use of Blender on the uma musume cinderella gray movie:
https://cgworld.jp/article/cgw234-acguma01.html

The model sheet palette rig in part 2 cracks me up
Anonymous 10/23/2025, 6:37:56 PM No.1020784 [Report]
Thread 1020784
What do you consider best practice when it comes to vehicle modeling? Especially for games?

Do you prefer to have super clean topology and make sure everything always connects properly, or do you say fuck it and not even bother connecting tubes, framing, bolts, standoffs, and similar details and just leave them floating on the model while leaving texturing to solve the rest?
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>>1020784 (OP)
i prefer just painting the smaller details with height/normal alphas. box-modelling stuff down to the level of individual screws, welds and creases (though the latter can just be sculpted on and baked into the normal map) is just too much of a hassle
>>1020880
Huh cool
>>1020943
I'm open to corrections. Feel free to point out where I'm wrong.
>>1020923
You're 70% wrong. Literally
>>1020912
This applies to all realtime rendering. A vertex passed to the gpu is just a fixed set of numbers. Minimally in practice, it's: 3 position floats, 3 normal floats, 2 uv floats. You're free to add more "slots" (you can pass less as well, but that wouldn't be practical) when you're programmi...
Anonymous 2/20/2025, 4:47:42 PM No.1007862 [Report]
/DailySculpting/
a thread to post your daily sculpts and sculpting in general
previous thread >>1003156
Posts: 258 | Images: 126
Last: 10/26/2025, 6:42:25 PM
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>>1020723
>to 3D print
You should learn to kitbash first, just download meshmixer, it is free and it is all you need.
I've been struggling with sculpting stylized rocks lately. It seems that the main brush for flat facets is Scrape/Fill, but it's kinda gradually ruining all the sharp edges and then I start fixing them with pinch or crease or whatever, and then use scrape again and it gradually turns into a mess and...
>>1020723
> Should I sculpt or should I box model things that I want to 3D print?
both, you should start with hard surface modeling first.
>Zbrush or Blender for sculpting?
Zbrush is a better program, more performance and better tools, for hard surface it is not that good compared to blender but if ...
>>1020723
>1) Should I sculpt or should I box model things that I want to 3D print?
It depends on what you're printing but you'll usually end up doing both in the same project (unless you specialize in something like tanks or naked women)

>2) Zbrush or Blender for sculpting?
You'll need Zbrush if y...
>>1007862 (OP)
I have three questions.
1) Should I sculpt or should I box model things that I want to 3D print?
2) Zbrush or Blender for sculpting?
3) Is there something like the Blender donut tutorial series for Zbrush?
Anonymous 3/11/2025, 8:25:13 PM No.1009076 [Report]
Thread 1009076
It's over
Posts: 283 | Images: 45
Last: 10/26/2025, 6:13:41 PM
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>>1017731
>he thinks AI can't make perfect cunny
Boy do I have news for you.
>>1009084
>ME CANT STOP COOMING
What’s a good site for ai porn videos?
>>1020188
>The most frustrating mental gymnastics of all, to me, is when someone insinuates that these tools will enable everyone to become the director of their own film, gamedev project, etc
The reality is those people are hollow inside, they never had the drive and passion to express something wh...
>>1009076 (OP)
Any source for that Peach?
Anonymous 10/23/2025, 6:03:23 PM No.1020778 [Report]
Thread 1020778
Im kind of lost how do i proceed?
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Last: 10/26/2025, 1:40:06 PM
>>1020778 (OP)
Proceed? You mean begin?
>>1020778 (OP)
kill yourself cris
>>1020788
Try modeling a gun to put in it
Id like to fix the mouth i mean
Anonymous 10/21/2025, 8:55:08 AM No.1020614 [Report]
animation science?
Ok,maybe i asked and get control theory, so what's left is, to...write on a picture? and show how it works? like,in motion? Basically the right spacing, or even timing, or even, drawings
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>>1020742
Its a solved science. Youre trying to rhink about "space" but so far you have nothing. You need to make more than nothing first, let it be terrible, and refine it.
In 3d the computer is doing all of the hardwork of figuring out "space".
>>1020639
I was speaking in animation.
>>1020698
Hm,
>Phony
How does this operate into walking then.
>>1020699
My only trouble is timing and spacing. Otherwise how does this clarify everything else like looping, queueing... Damn I just thought of that.
>>1020698
Put this thing in the spot.
Skip ahead in time.
Put the thing in the other spot
Skip to the end
Put the thing in the last spot
Go back to fust after the first spot
Put the thing slightly ahead
Go to just before the second spot
Put the thing just before it
Go to just after the second spot
P...
The greatest animations ever made were made withjut digital tool, math, or even rulers. All this worrying abkut technical precision is a waste of energy. There's a pretty simple procedure, and if you follow it your movement sells and if you dont it looks phony.
>>1020614 (OP)
I don't know what you're asking. Your English is too broken.
Anonymous 10/24/2025, 7:33:33 AM No.1020814 [Report]
tried to make a hole
why does it look like that when i shade smooth, still learning ig plz help, whats the best way to make a hole or hole shaped stuff, wich is usefull for modeling guns and vehicles
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>>1020896
For me autosmooth works good as a first step during modelling of low poly stuff, but at some point, it often makes sense to apply it and manually adjust sharp edges (in some stuff I've been doing lately, autosmooth got like 80-90% of sharp edges, but the rest I needed to mark manually, kin...
>>1020862
>>1020859
auto smooth is a noob trap. Because it gives you the false idea that you can automate sharp edges. When you really cant. Autosmooth is useful for lazy people making super simple models. But when you go to make more complex stuff like guns, autosmooth will fuck up your model, and ...
>>1020835
Looks more like shading along the vertices that were created when the hole was cut out
>>1020861
Stfu nigger lmao, if you're retarded gtfo this thread and get your fat skull shagged back into place.
>>1020859
oh ok thanks u, i am lost then idk what the best way to make guns or vehicles and stff blender is very unintuitive and booleans arent a good idea apparently :(
Dixon Mayas 1/17/2025, 2:24:57 AM No.1005594 [Report]
foxyxd8627@gmail.com
I'm creating a video game but I don't know what it's going to be about (I'm just modeling meaningless rooms and some furniture)
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dixon here, the game is alive. but no pics for now.
dixon here, the game failed
>>1013028
yeah. mmmhhh so good. Ahhh yeeahh
>>1005594 (OP)
Did you see that jill model I sent you a while ago?
>>1010325
Still wip
Anonymous 3/2/2025, 8:06:20 AM No.1008463 [Report]
Thread 1008463
What do we think of the new shrek?

https://www.youtube.com/watch?v=KbiwL74KyJQ
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>>1008463 (OP)
low test vasectomy sherk
wivtoa
>>1008497
The problem is that Shrek does not look like Shrek from previous movies, that’s it. Also minecraft movie was single-handedly carried by Chicken Jokey and intentionally terrible acting, so that’s not an argument.
>>1016809
They will never make it then. AI video by that time will be already good enough to make the whole movie from a single prompt.
>>1017130
Your version is way better.
Anonymous 8/25/2025, 10:36:20 AM No.1017490 [Report]
lowpoly psx/n64/win95 era 3D graphics
What's the quickest way from retard to creator of this?
Wing3D?
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>>1020860
well it would take 5 minutes to figure out like it took me when I started using it, it gives you the product of what you would otherwise spend days fumbling around cobbling together with youtube videos

theres real answers already above but the keyword is easy
>>1020837
Shit out is the right word for that garbage lazy piece of code. If you don't know the answer let someone else answer it knowledgeably instead of using AI trash
https://youtu.be/kARj4ERXtQ8
https://filebin.net/mt5769kqey26m4h8
pirate substance painter and dl this (i bought it so you dont have to)
I don't use blender but I started using claude.ai to shit me out shaders for unreal and I imagine it works much the same way for blender, so heres a python script and some basic instructions, ask grok or chatgpt if you have problems still

https://jumpshare.com/s/fwcE769dyldxUUOBfwe5
>>1017879
>>1017885
Both Quake and Doom are ancient PBR, they're not pixelart. Proper way to do lowres PBR textures is to do highres (or even infiniteres, if you do it in node-based system as a composition of noise functions, distance fields, etc) PBR textures and downscale / render at target resolu...
Anonymous 10/23/2025, 6:05:08 AM No.1020738 [Report]
What would you rate this model on a scale of 1-10?
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>>1020812
Yeah, but only high poly
>>1020802
>>1020805
Its your job to entertain me
Could you make something like this?
>>1020738 (OP)
https://www.youtube.com/watch?v=MvRA8zgcLkw
>>1020798
You need to get a life, boy, do things, make things
Preferably 3D related
Anonymous 10/16/2025, 5:09:00 PM No.1020289 [Report]
I want to make a cartoon about Sonichu.
I want to make a cartoon about Sonichu based on comics, but I don't know how much time it will take to animate. I have experience in creating models, but I'm a complete noob in animation. I need to figure out if it's worth spending my time on this. How long will it take to create a 3-minute animation in a blender (if the models and rig are ready)?
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I think it's going to look like shit anyway, since I don't have time for animation and I'll have to ignore the flaws so that the animation process doesn't take a year. The video will probably look like it was made by a drug addict, although all the curvature of the animation and some models will be ...
>>1020299
make everything look exactly like the hideous art style, and use choppy vertex animation to make it extra shitty looking.
Are there any free programs for mocap? I searched, but I didn't find anything that could be done without money.
>>1020797
No you do mocap with a video not the pingpong balls
I don't have the money or the equipment to do that.
Anonymous 9/7/2024, 6:46:28 PM No.994610 [Report]
Thread 994610
What is the best controller for modeling/sculpting in VR?
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At least he's working on something. Unlike that piece of shit cris who spends most of his time screeching and looking for shortcuts
>>1019158
No you don't, Carlos!
>>1014312
banned dragon, if you will.
Anonymous 10/23/2025, 4:24:35 AM No.1020736 [Report]
Need some advice.
Maybe I should use my gamedev skills to use godot as some FOSS after effects and premiere, and just make something like a VN that autoplays.

Pretty sure making this video using my own cheap 3D style as some video renders, would be much much easier than making a videogame.
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Last: 10/23/2025, 4:03:53 PM
>>1020736 (OP)
Premiere would be a thousand times easier than godot to video edit in. If you're just making a video use video software
>>1020736 (OP)
>>>/v/723899405
Anonymous 10/19/2025, 6:51:50 PM No.1020497 [Report]
Thread 1020497
What's some nice method to calculate coordinates for animating just about anything, including loop or cycles. Like, since numbers are simplers to process...
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Last: 10/23/2025, 2:44:13 AM
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>>1020652
Pls
>>1020652
Show how
>>1020497 (OP)
use a calculator
>>1020502
Yea stop killin me if you want to see the ending
oh my god are you literally ラムザ
Anonymous 9/5/2025, 8:01:38 PM No.1018131 [Report]
I hate Blender 4.4
I hate the fucking animation slots.
What possessed them to take something that was simple and worked perfectly well and make it complicated for the sake of complicity. I can no longer export animations from blender to unreal because all the animations are the same.
>Clearly keyframed jump animation?
Nope, everything is a walk cycle.
>Want to check a tutorial on youtube to see how it works
"Here are 3 different geometric objects spinning around and keyframing them. Isn't this so simple now?"
I fucking hate this.
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Well, you could just not update. Unless theres something in the new version you desperately need theres not much reason to anyway.
Been using 3.3.1 and its still works fine.
>>1018404
i never asked if you were a tranny but thank you for letting me know
>>1018403
>it's the devs fault I am a retard
you are the reason why there's warnings on microwaves not to put cats in
>>1018401
>proving my point
thank you
>>1018229
apparently there are retards who are unable to press a button
Anonymous 10/13/2025, 7:10:19 AM No.1020060 [Report]
3d model question
I know it's a bit outside the standard of this board, but does anyone know how PS2 and PPSSPP game models were made? Like those old RPGs, like Monster Hunter, Resident Evil 4 and Persona?
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>>1020715
When you say "painting light" I'm assuming you mean vertex color baking, because doing full lightmaps was a bit of a waste on the PS2 generally.

Anyway read this book by Luke Ahearn if you want a better idea of what to do and WHY those things were done. There's alot of techniques that are...
>>1020135
I think this might be the most insane post I've ever seen on this board about lowpoly modelling I've ever seen. This might be tied with the gun waggle thread for the stupidest shit ever lmao.

Six whole models guys! SIX WHOLE LOWPOLY MODELS!
8/8 Gr8 b8 m8
>>1020715
>>1020716
And dreamcast had order-independent transparency which you can implement in modern shaders without sacrificing anything. This solves even the worst case scenarios involving interlocked planes of geometry.
>>1020715
oops wrong picrel.
>>1020276
Let's get started:
PS1 used "Gouraud" shading not flat shading.
PS2 also used Gouraud shading.
No normal maps or bump mapping was used.
Environment lighting was baked during the pre-pass and light maps were used to light up the world.

Lighting + HDR + Screen space effects = PS2 "look"
HD...
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